Hey all,
    Thanks for wonderful response first of all.

@David: You said the PERFECT!!!

I had commented the line:
scene.addLight(directional);

After commenting out this line, it started appearing. It is appearing
wrong as Fabrice indicated about. Thanks a bunch, it was an experience
of hair-pulling before otherwise.

@Fabrice: As always, your answers are deeply technical (Not all
technical things you say is digestible for me, still to go miles in 3D
area though very very good at AS3). I wanted to know how you found out
what you found out :). i.e.
When you say "x is inverted and y is rotated 90 degrees ". I hope you
are saying it about the RGB values for pixel in the normal map. It is
kind of debugging technique that you know about and rest of us do not.
Also, may be, it could also involve good deal of knowledge of 3D
concepts (which I do not have at the moment) as well; I don't know. I
do not know how you guys leading this engine are learning these things
(I just want to copy that learning path :)). I am reading "Mathematics
for 3D Game Programming and Computer Graphics, Second Edition". Please
recommend me if I am not on the PERFECT path. I still keep wandering
here and there not knowing about the best way to go whenever I tarting
learning. May it be due to the fact that I have not done any 3D
modelling course; but I almost always find myself not confident
whenever it comes learning 3D engine things implemented n Away3D, no
matter I find it EXTREMELY interesting. I just do not undestand where
to start to get a proper head-start for the concept. I feel any links/
books/points you recommend will give me and other developers like me
proper way of learning. I do want to tell that I am good and always
interested in learning mathematics.

    As you said about lights: I am sorry, I was not using directional
lights. I will correct and post here again.

    Regarding generating normal maps: As you suggested, I am going to
try generating the normal map using Prefab. I will definitely post the
results.


@Mariodesign: I translated your message in English. Translation is a
bit funny :), but yeah it definitely gave me an idea. Thanks for your
inputs. As read from wikipedia and few other books, I know that
complex 3D model is used for normal map generation. It is then applied
to the low-poly model for getting the smoother finish of using the
normal map information generated from complex 3D mesh, as it contains
3 (R, G, B values corresponding to the 3 axes) values in single
number. However, I was in confusion about how to generate the normal
maps accurately and perfect workflow. David and Fabrice have been to
rescue as always. Thanks to you too for inputs given.I will post my
next results. here.

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