Hello Fabrice,

    I have been trying to run my model with normal map. Normal map is
created using low poly model itself so it works though it does not
look good in demo.

As I said earlier, while the model rotates it behaves as if the light
effect is baked into the material, while it is not. I am applying the
colour  material through code. I saw your "demo of bust using normal
map" from away3d examples. Your torso model rotates perfectly as if
only model rotates and light is at one position. My model works as if
both are rotating at equal speed. So one portion of the female body
remains always in the dark and other one always in the light. I am not
sure what is wrong.

I  just tried putting the model into your example and here is the demo
(not much code is changed, just that the torso will become invisible
after my model loads):

    
http://www.dnyandeep.com/demos/3d/away-test/shading-demo/Advanced_ShadingMaterials.html

I have uploading the source actionscript file with the associated 3ds
file as "normal-model-test-source.zip"

Any suggestions as to why this is happening are highly valuable.

--
Sushant

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