Hello All,
    Thanks for helping out. The normal mapped model is running well
now. It was the normal map at fault. Don't know what was wrong with
the previous normal map developed by the 3D designer. However, one I
generated using Prefab is working extremely well. Kudos to Fabrice for
this! Thanks a bunch for a fantastic tool (I saw the render->render to
texture menu option in 3DSMax and there were so many things that it
was overwhelming. I just could not understand what to do. Also, what
it generated for me according to instructions in the Max help was
useless. Prefab does it without giving any trouble to the developer.
Thank you very very very much.) !!!

There is strange thing I noticed about Prefab though. Something is
there which does not allow "selecting" the model by mouse. It was hard
time for me to select the model by mouse. I believe the selection
(clicking on model) is only available to original size of the model. I
was resizing the model to about 10 times when it loaded in Prefab as
original model was looking too small. And clicking anywhere on the
model was doing nothing while it was expected to select the model. I
clicked somewhere near center of model and it somehow got selected;
not sure if I can select the model again ;). This has happened with me
many other models. Don't know what exactly the problem is. But the
normal map it generates works fabulously, it couldn't be easier.

Flat shaded model:
http://www.dnyandeep.com/demos/3d/away-test/female-body/FemaleBodyTest-flat-shaded.html

Normal mapped examples:
Red colour as body material
http://www.dnyandeep.com/demos/3d/away-test/female-body/FemaleBodyTest-red-mat.html

Normal map itself as material
http://www.dnyandeep.com/demos/3d/away-test/female-body/FemaleBodyTest-normal-mat.html

Marble as material
http://www.dnyandeep.com/demos/3d/away-test/female-body/FemaleBodyTest-marble-mat.html

Also, I was unknowingly exporting normal map of wrong size from
Prefab. It was my fault though. I found that the width/height of the
texture and the normal maps should be the same.

In these examples, however, there are some artifacts like at the
joints. I believe they are faults of the 3D designer. Any hints
regarding correcting this are welcome.

I have one question here: I saw in the torso example that comes with
the away3d library. In it, though the model rotates, light does not
rotate with it. It is what I want to achieve. In this example, I am
not rotating the light by any means. Still, it seems likes light is
rotating alongwith the body. Why is it so? What am I doing wrong here?

Sushant

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