Easiest camera in Away3D  (I know it by heart, used it to death)

view.camera.moveTo(object.x,object.y,object.z);
view.camera.rotationY=incrementalNumber;//1,2,3,4 etc
view.camera.moveBackward(distanceNumber);

Ever since I figured it out, it works wonders for me, in just about every
project I do. I hope it helps you out.

-Pete



On Mon, May 24, 2010 at 8:04 PM, Joshua Granick <[email protected]>wrote:

>
> Hi everyone,
>
> I just jumped back into an old project -- I think I was using Away3D 3.4
> ... whatever was current in the SVN repository several months ago. I just
> updated to the latest version of the repository, and my rotation isn't
> working correctly anymore.
>
> I caught the change from IMaterial to Material and Md2Still to Md2, but I'm
> not sure how to resolve my rotation ...
>
> Basically I have a couple complex scenes all stacked on top of each other.
> In order to simplify my camera movement, I changed the rotationZ of each
> View's scene object to spin the world around. I guess I can see how this
> would be deprecated :)
>
> Now that I'm thinking aloud, I guess I need to leave everything in place
> and move my camera. Does anyone know how to easily rotate the camera around
> an object? I want it to stay the same distance away from it's center, but
> rotate around, like a satellite around a globe. I also noticed there's a new
> Drag3D class ... is that hard to use? Once I get my camera issue resolved, I
> know it's going to break my current dragging solution.
>
> Thanks!
>



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Actionscript 3.0 Flash 3D Graphics Engine

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