may I ask why you would want to rotate the scene3D? Fabrice
On Jun 27, 2010, at 2:02 PM, Justin L Mills wrote: > We have updated our Away3D project to latest SVN so we can use BSP code, it > was simple to change IMaterial to Material, but seems strange that Scene3D > has a rotationY that can be changed every frame but does not rotate the > scene. It was fairly trivial to add _holder = new ObjectContainer3D(); and > add my 3d objects to that instead. Is there a light way that Away3D could be > modified so that attempts to rotate the scene would result in a compiler or > runtime warning rather than failing silently? > > Cheers > > ;j > > On 25 May 2010, at 02:40, Peter Kapelyan wrote: > >> Easiest camera in Away3D (I know it by heart, used it to death) >> >> view.camera.moveTo(object.x,object.y,object.z); >> view.camera.rotationY=incrementalNumber;//1,2,3,4 etc >> view.camera.moveBackward(distanceNumber); >> >> Ever since I figured it out, it works wonders for me, in just about every >> project I do. I hope it helps you out. >> >> -Pete >> >> >> >> On Mon, May 24, 2010 at 8:04 PM, Joshua Granick <[email protected]> >> wrote: >> >> Hi everyone, >> >> I just jumped back into an old project -- I think I was using Away3D 3.4 ... >> whatever was current in the SVN repository several months ago. I just >> updated to the latest version of the repository, and my rotation isn't >> working correctly anymore. >> >> I caught the change from IMaterial to Material and Md2Still to Md2, but I'm >> not sure how to resolve my rotation ... >> >> Basically I have a couple complex scenes all stacked on top of each other. >> In order to simplify my camera movement, I changed the rotationZ of each >> View's scene object to spin the world around. I guess I can see how this >> would be deprecated :) >> >> Now that I'm thinking aloud, I guess I need to leave everything in place and >> move my camera. Does anyone know how to easily rotate the camera around an >> object? I want it to stay the same distance away from it's center, but >> rotate around, like a satellite around a globe. I also noticed there's a new >> Drag3D class ... is that hard to use? Once I get my camera issue resolved, I >> know it's going to break my current dragging solution. >> >> Thanks! >> >> >> >> -- >> ___________________ >> >> Actionscript 3.0 Flash 3D Graphics Engine >> >> HTTP://AWAY3D.COM >
