may I ask why you would want to rotate the scene3D?

Fabrice

On Jun 27, 2010, at 2:02 PM, Justin L Mills wrote:

> We have updated our Away3D project to latest SVN so we can use BSP code, it 
> was simple to change IMaterial to Material, but seems strange that Scene3D 
> has a rotationY that can be changed every frame but does not rotate the 
> scene.  It was fairly trivial to add _holder = new ObjectContainer3D(); and 
> add my 3d objects to that instead.  Is there a light way that Away3D could be 
> modified so that attempts to rotate the scene would result in a compiler or 
> runtime warning rather than failing silently?
> 
> Cheers
> 
> ;j
> 
> On 25 May 2010, at 02:40, Peter Kapelyan wrote:
> 
>> Easiest camera in Away3D  (I know it by heart, used it to death) 
>> 
>> view.camera.moveTo(object.x,object.y,object.z);
>> view.camera.rotationY=incrementalNumber;//1,2,3,4 etc
>> view.camera.moveBackward(distanceNumber);
>> 
>> Ever since I figured it out, it works wonders for me, in just about every 
>> project I do. I hope it helps you out.
>> 
>> -Pete
>> 
>> 
>> 
>> On Mon, May 24, 2010 at 8:04 PM, Joshua Granick <[email protected]> 
>> wrote:
>> 
>> Hi everyone,
>> 
>> I just jumped back into an old project -- I think I was using Away3D 3.4 ... 
>> whatever was current in the SVN repository several months ago. I just 
>> updated to the latest version of the repository, and my rotation isn't 
>> working correctly anymore.
>> 
>> I caught the change from IMaterial to Material and Md2Still to Md2, but I'm 
>> not sure how to resolve my rotation ...
>> 
>> Basically I have a couple complex scenes all stacked on top of each other. 
>> In order to simplify my camera movement, I changed the rotationZ of each 
>> View's scene object to spin the world around. I guess I can see how this 
>> would be deprecated :)
>> 
>> Now that I'm thinking aloud, I guess I need to leave everything in place and 
>> move my camera. Does anyone know how to easily rotate the camera around an 
>> object? I want it to stay the same distance away from it's center, but 
>> rotate around, like a satellite around a globe. I also noticed there's a new 
>> Drag3D class ... is that hard to use? Once I get my camera issue resolved, I 
>> know it's going to break my current dragging solution.
>> 
>> Thanks!
>> 
>> 
>> 
>> -- 
>> ___________________
>> 
>> Actionscript 3.0 Flash 3D Graphics Engine
>> 
>> HTTP://AWAY3D.COM
> 

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