Hey Justin

rotating a scene should still work. in the issues list please!

Rob

On Mon, Jun 28, 2010 at 6:19 PM, Justin L Mills <[email protected]> wrote:

> It was a simple way to see the loaded content and material on it is working
> as expected, from one angle it is hard to be sure.
>
> Cheers
>
> ;j
>
> On 27 Jun 2010, at 20:17, Fabrice3D wrote:
>
> may I ask why you would want to rotate the scene3D?
>
> Fabrice
>
> On Jun 27, 2010, at 2:02 PM, Justin L Mills wrote:
>
> We have updated our Away3D project to latest SVN so we can use BSP code, it
> was simple to change IMaterial to Material, but seems strange that Scene3D
> has a rotationY that can be changed every frame but does not rotate the
> scene.  It was fairly trivial to add _holder = new ObjectContainer3D(); and
> add my 3d objects to that instead.  Is there a light way that Away3D could
> be modified so that attempts to rotate the scene would result in a compiler
> or runtime warning rather than failing silently?
>
> Cheers
>
> ;j
>
> On 25 May 2010, at 02:40, Peter Kapelyan wrote:
>
> Easiest camera in Away3D  (I know it by heart, used it to death)
>
> view.camera.moveTo(object.x,object.y,object.z);
> view.camera.rotationY=incrementalNumber;//1,2,3,4 etc
> view.camera.moveBackward(distanceNumber);
>
> Ever since I figured it out, it works wonders for me, in just about every
> project I do. I hope it helps you out.
>
> -Pete
>
>
>
> On Mon, May 24, 2010 at 8:04 PM, Joshua Granick 
> <[email protected]>wrote:
>
>>
>> Hi everyone,
>>
>> I just jumped back into an old project -- I think I was using Away3D 3.4
>> ... whatever was current in the SVN repository several months ago. I just
>> updated to the latest version of the repository, and my rotation isn't
>> working correctly anymore.
>>
>> I caught the change from IMaterial to Material and Md2Still to Md2, but
>> I'm not sure how to resolve my rotation ...
>>
>> Basically I have a couple complex scenes all stacked on top of each other.
>> In order to simplify my camera movement, I changed the rotationZ of each
>> View's scene object to spin the world around. I guess I can see how this
>> would be deprecated :)
>>
>> Now that I'm thinking aloud, I guess I need to leave everything in place
>> and move my camera. Does anyone know how to easily rotate the camera around
>> an object? I want it to stay the same distance away from it's center, but
>> rotate around, like a satellite around a globe. I also noticed there's a new
>> Drag3D class ... is that hard to use? Once I get my camera issue resolved, I
>> know it's going to break my current dragging solution.
>>
>> Thanks!
>>
>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>
>
>
>
>


-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

Reply via email to