Hey Justin rotating a scene should still work. in the issues list please!
Rob On Mon, Jun 28, 2010 at 6:19 PM, Justin L Mills <[email protected]> wrote: > It was a simple way to see the loaded content and material on it is working > as expected, from one angle it is hard to be sure. > > Cheers > > ;j > > On 27 Jun 2010, at 20:17, Fabrice3D wrote: > > may I ask why you would want to rotate the scene3D? > > Fabrice > > On Jun 27, 2010, at 2:02 PM, Justin L Mills wrote: > > We have updated our Away3D project to latest SVN so we can use BSP code, it > was simple to change IMaterial to Material, but seems strange that Scene3D > has a rotationY that can be changed every frame but does not rotate the > scene. It was fairly trivial to add _holder = new ObjectContainer3D(); and > add my 3d objects to that instead. Is there a light way that Away3D could > be modified so that attempts to rotate the scene would result in a compiler > or runtime warning rather than failing silently? > > Cheers > > ;j > > On 25 May 2010, at 02:40, Peter Kapelyan wrote: > > Easiest camera in Away3D (I know it by heart, used it to death) > > view.camera.moveTo(object.x,object.y,object.z); > view.camera.rotationY=incrementalNumber;//1,2,3,4 etc > view.camera.moveBackward(distanceNumber); > > Ever since I figured it out, it works wonders for me, in just about every > project I do. I hope it helps you out. > > -Pete > > > > On Mon, May 24, 2010 at 8:04 PM, Joshua Granick > <[email protected]>wrote: > >> >> Hi everyone, >> >> I just jumped back into an old project -- I think I was using Away3D 3.4 >> ... whatever was current in the SVN repository several months ago. I just >> updated to the latest version of the repository, and my rotation isn't >> working correctly anymore. >> >> I caught the change from IMaterial to Material and Md2Still to Md2, but >> I'm not sure how to resolve my rotation ... >> >> Basically I have a couple complex scenes all stacked on top of each other. >> In order to simplify my camera movement, I changed the rotationZ of each >> View's scene object to spin the world around. I guess I can see how this >> would be deprecated :) >> >> Now that I'm thinking aloud, I guess I need to leave everything in place >> and move my camera. Does anyone know how to easily rotate the camera around >> an object? I want it to stay the same distance away from it's center, but >> rotate around, like a satellite around a globe. I also noticed there's a new >> Drag3D class ... is that hard to use? Once I get my camera issue resolved, I >> know it's going to break my current dragging solution. >> >> Thanks! >> > > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM > > > > > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
