It was a simple way to see the loaded content and material on it is working as expected, from one angle it is hard to be sure.

Cheers

;j

On 27 Jun 2010, at 20:17, Fabrice3D wrote:

may I ask why you would want to rotate the scene3D?

Fabrice

On Jun 27, 2010, at 2:02 PM, Justin L Mills wrote:

We have updated our Away3D project to latest SVN so we can use BSP code, it was simple to change IMaterial to Material, but seems strange that Scene3D has a rotationY that can be changed every frame but does not rotate the scene. It was fairly trivial to add _holder = new ObjectContainer3D(); and add my 3d objects to that instead. Is there a light way that Away3D could be modified so that attempts to rotate the scene would result in a compiler or runtime warning rather than failing silently?

Cheers

;j

On 25 May 2010, at 02:40, Peter Kapelyan wrote:

Easiest camera in Away3D  (I know it by heart, used it to death)

view.camera.moveTo(object.x,object.y,object.z);
view.camera.rotationY=incrementalNumber;//1,2,3,4 etc
view.camera.moveBackward(distanceNumber);

Ever since I figured it out, it works wonders for me, in just about every project I do. I hope it helps you out.

-Pete



On Mon, May 24, 2010 at 8:04 PM, Joshua Granick <[email protected] > wrote:

Hi everyone,

I just jumped back into an old project -- I think I was using Away3D 3.4 ... whatever was current in the SVN repository several months ago. I just updated to the latest version of the repository, and my rotation isn't working correctly anymore.

I caught the change from IMaterial to Material and Md2Still to Md2, but I'm not sure how to resolve my rotation ...

Basically I have a couple complex scenes all stacked on top of each other. In order to simplify my camera movement, I changed the rotationZ of each View's scene object to spin the world around. I guess I can see how this would be deprecated :)

Now that I'm thinking aloud, I guess I need to leave everything in place and move my camera. Does anyone know how to easily rotate the camera around an object? I want it to stay the same distance away from it's center, but rotate around, like a satellite around a globe. I also noticed there's a new Drag3D class ... is that hard to use? Once I get my camera issue resolved, I know it's going to break my current dragging solution.

Thanks!



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