It was a simple way to see the loaded content and material on it is
working as expected, from one angle it is hard to be sure.
Cheers
;j
On 27 Jun 2010, at 20:17, Fabrice3D wrote:
may I ask why you would want to rotate the scene3D?
Fabrice
On Jun 27, 2010, at 2:02 PM, Justin L Mills wrote:
We have updated our Away3D project to latest SVN so we can use BSP
code, it was simple to change IMaterial to Material, but seems
strange that Scene3D has a rotationY that can be changed every
frame but does not rotate the scene. It was fairly trivial to add
_holder = new ObjectContainer3D(); and add my 3d objects to that
instead. Is there a light way that Away3D could be modified so
that attempts to rotate the scene would result in a compiler or
runtime warning rather than failing silently?
Cheers
;j
On 25 May 2010, at 02:40, Peter Kapelyan wrote:
Easiest camera in Away3D (I know it by heart, used it to death)
view.camera.moveTo(object.x,object.y,object.z);
view.camera.rotationY=incrementalNumber;//1,2,3,4 etc
view.camera.moveBackward(distanceNumber);
Ever since I figured it out, it works wonders for me, in just
about every project I do. I hope it helps you out.
-Pete
On Mon, May 24, 2010 at 8:04 PM, Joshua Granick <[email protected]
> wrote:
Hi everyone,
I just jumped back into an old project -- I think I was using
Away3D 3.4 ... whatever was current in the SVN repository several
months ago. I just updated to the latest version of the
repository, and my rotation isn't working correctly anymore.
I caught the change from IMaterial to Material and Md2Still to
Md2, but I'm not sure how to resolve my rotation ...
Basically I have a couple complex scenes all stacked on top of
each other. In order to simplify my camera movement, I changed the
rotationZ of each View's scene object to spin the world around. I
guess I can see how this would be deprecated :)
Now that I'm thinking aloud, I guess I need to leave everything in
place and move my camera. Does anyone know how to easily rotate
the camera around an object? I want it to stay the same distance
away from it's center, but rotate around, like a satellite around
a globe. I also noticed there's a new Drag3D class ... is that
hard to use? Once I get my camera issue resolved, I know it's
going to break my current dragging solution.
Thanks!
--
___________________
Actionscript 3.0 Flash 3D Graphics Engine
HTTP://AWAY3D.COM