cool :) if I may, just 2 little things you could consider to enhance: Add on cube bits more res to avoid distort on images On the main cube "home", you should use a seamless texture, probably prebakked with a nice light, in same lighting style as your nav cube. you could as well may be add a projected shadow beneath exploded cube... SimpleShadow with high blur would cost 3 lines of code to see...
but hey, who the hell am I to tell you what to do!! Just see these as personal constructive inputs. Nice to see you have fun with Away :) Fabrice On Jun 1, 2010, at 2:42 PM, savagelook wrote: > http://www.savagelook.com > > Check it out if you get a chance and let me know what you think. I > was doing lots of tutorials and tinkering til now, this is my first > true "project" with Away3d. Aside from Away3d, other technologies > involved are: > > - FLARToolkit > - FLARManager > - as3Mod > - Flint particles (3d) > - TweenMax, TimelineMax > > And in honor of Away3d, the sea turtle is currently being used for the > augmented reality section! Hope you like it, but feel free to be > critical. > > -- Tony
