Fabrice, Thanks for the tips man. I will likely add that shadow and up my pic resolution in the near future.
I actually have one or two textures with pre-baked lighting for the "room", but I haven't gotten around to adding them yet. I will likely create a little drop down list under the website name where the user can select their desired background. On Jun 1, 8:57 am, Fabrice3D <[email protected]> wrote: > cool :) > > if I may, just 2 little things you could consider to enhance: > Add on cube bits more res to avoid distort on images > On the main cube "home", you should use a seamless texture, probably > prebakked with a nice light, in same lighting style as your nav cube. > you could as well may be add a projected shadow beneath exploded cube... > SimpleShadow with high blur would cost 3 lines of code to see... > > but hey, who the hell am I to tell you what to do!! Just see these as > personal constructive inputs. > > Nice to see you have fun with Away :) > > Fabrice > > On Jun 1, 2010, at 2:42 PM, savagelook wrote: > > > > >http://www.savagelook.com > > > Check it out if you get a chance and let me know what you think. I > > was doing lots of tutorials and tinkering til now, this is my first > > true "project" with Away3d. Aside from Away3d, other technologies > > involved are: > > > - FLARToolkit > > - FLARManager > > - as3Mod > > - Flint particles (3d) > > - TweenMax, TimelineMax > > > And in honor of Away3d, the sea turtle is currently being used for the > > augmented reality section! Hope you like it, but feel free to be > > critical. > > > -- Tony
