Fabrice,

Thanks for the tips man.  I will likely add that shadow and up my pic
resolution in the near future.

I actually have one or two textures with pre-baked lighting for the
"room", but I haven't gotten around to adding them yet.  I will likely
create a little drop down list under the website name where the user
can select their desired background.

On Jun 1, 8:57 am, Fabrice3D <[email protected]> wrote:
> cool :)
>
> if I may, just 2 little things you could consider to enhance:
> Add on cube bits more res to avoid distort on images
> On the main cube "home", you should use a seamless texture, probably 
> prebakked with a nice light, in same lighting style as your nav cube.
> you could as well may be add a projected shadow beneath exploded cube... 
> SimpleShadow with high blur would cost 3 lines of code to see...
>
> but hey, who the hell am I to tell you what to do!! Just see these as 
> personal constructive inputs.
>
> Nice to see you have fun with Away :)
>
> Fabrice
>
> On Jun 1, 2010, at 2:42 PM, savagelook wrote:
>
>
>
> >http://www.savagelook.com
>
> > Check it out if you get a chance and let me know what you think.  I
> > was doing lots of tutorials and tinkering til now, this is my first
> > true "project" with Away3d.  Aside from Away3d, other technologies
> > involved are:
>
> > - FLARToolkit
> > - FLARManager
> > - as3Mod
> > - Flint particles (3d)
> > - TweenMax, TimelineMax
>
> > And in honor of Away3d, the sea turtle is currently being used for the
> > augmented reality section!  Hope you like it, but feel free to be
> > critical.
>
> > -- Tony

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