The map is 32x32 (an experiment in pixel style texturing) but even if I make it 256, 512, or 1024, I get the same result.
- [away3d] [Prefab] UVs not correct! Micheal MacLean
- [away3d] Re: UVs not correct! Micheal MacLean
- Re: [away3d] Re: UVs not correct! Fabrice3D
- [away3d] Re: UVs not correct! Micheal MacLean
- [away3d] Re: UVs not correct! Micheal MacLean
- [away3d] Re: UVs not correct! Micheal MacLean
- [away3d] Re: UVs not correct! Micheal MacLean
- Re: [away3d] Re: UVs not correct... Fabrice3D
