Also, I should note that the UVs in the editor are correct and exact to Maya. It is the model itself that gets weird, as if the texture is offset or something.
- [away3d] [Prefab] UVs not correct! Micheal MacLean
- [away3d] Re: UVs not correct! Micheal MacLean
- Re: [away3d] Re: UVs not correct! Fabrice3D
- [away3d] Re: UVs not correct! Micheal MacLean
- [away3d] Re: UVs not correct! Micheal MacLean
- [away3d] Re: UVs not correct! Micheal MacLean
- [away3d] Re: UVs not correct! Micheal MacLean
- Re: [away3d] Re: UVs not correct... Fabrice3D
