if you have mapped using large map, sometimes rounding (uv's/ratio 
bigger/smallermap) results in a pixel offset.
Also other artfefacts such as pixel bleeding occurs if somehow the map gets 
stretched.

Fabrice

On Jun 7, 2010, at 1:45 AM, Micheal MacLean wrote:

> Sorry, at 1024 there's no weird offset, but that still seems odd...

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