I haven't seem much difference myself with Away3d stuff, but with certain
tasks maybe. Check out this article

http://www.flashgamer.com/2008/12/copypixels_and_browser_speed_l.html

-Pete

On Thu, Jun 10, 2010 at 10:28 AM, savagelook
<[email protected]>wrote:

> Oh, and the machine was a co-workers.  He told me its a Core2duo 2.53
> GHZ with 3gigs of ram.  Does NOT have the new flash player 10.1.  It's
> not much more powerful than mine so I don't know where the big jump is
> coming from (just tested it again).  Has there been a lot of talk
> about performance between browsers?
>
>
> On Jun 10, 10:20 am, Peter Kapelyan <[email protected]> wrote:
> > Super! Everyone loves blogs about Away3d :)
> >
> > On Thu, Jun 10, 2010 at 10:17 AM, savagelook
> > <[email protected]>wrote:
> >
> >
> >
> >
> >
> > > Sorry Peter, I just shuffled my stuff onto a new blog.  The link is
> > >http://www.savagelook.com/away3d.  You can find the demo there.
> > > Shouldn't be hard to find since there's only 2 posts so far, both
> > > pertaining to this thread :)
> >
> > > On Jun 10, 10:06 am, Peter Kapelyan <[email protected]> wrote:
> > > > You removed that test it seems, I wanted to try to see before and
> after
> > > with
> > > > 10.1. Anyway you can put it back up?
> >
> > > > BTW I was only able to get like 26fps or so a few days ago on this
> Quad
> > > > core, I am wondering what kind of machine you used to get like 30+
> fps
> > > > without 10.1?
> >
> > > > -Pete
> >
> > > > On Thu, Jun 10, 2010 at 8:41 AM, savagelook <
> > > [email protected]>wrote:
> >
> > > > > Where did you hear about the performance boost in 10.1?!  I just
> > > > > tested my app on my work machine and got 27 FPS.  Then I updated to
> > > > > 10.1 and reloaded and got 39 FPS!
> >
> > > > > Can't wait til that version gets widespread use.
> >
> > > > > On Jun 10, 4:01 am, elguapoloco <
> [email protected]>
> > > > > wrote:
> > > > > > When optimizing performance, the max polygon count Away3D can
> render
> > > > > > smoothly is unknown. It depends on the computing power available.
> > > Much
> > > > > > like the frame rate of your Flash movie. It is really the maximum
> > > > > > frame rate not the minimum.
> >
> > > > > > How many polygons should you use? As Little as necessary. Quality
> > > low-
> > > > > > poly models are key. What can't be faked with materials and
> textures
> > > > > > should be modeled using geometry. But keep it to the bare
> minimum. On
> > > > > > a current project I modeled a Satellite using 92 triangles. I
> > > rendered
> > > > > > a nice shinny uv texture with reflections and shadows. It got the
> job
> > > > > > done. Remember: it's all fake. Fake reflections, fake shadows and
> > > fake
> > > > > > details. Away3D is more Quake than Crysis :)
> >
> > > > > > You can also monitor performance and switch to low poly models if
> FPS
> > > > > > is too low. Or offer the user an option to switch. Also FP 10.1
> is a
> > > > > > game changer. The performance boost is amazing in the new player.
> >
> > > > > > ath.
> >
> > > > --
> > > > ___________________
> >
> > > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > HTTP://AWAY3D.COM
> >
> > --
> > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM
>



-- 
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

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