I haven't seem much difference myself with Away3d stuff, but with certain tasks maybe. Check out this article
http://www.flashgamer.com/2008/12/copypixels_and_browser_speed_l.html -Pete On Thu, Jun 10, 2010 at 10:28 AM, savagelook <[email protected]>wrote: > Oh, and the machine was a co-workers. He told me its a Core2duo 2.53 > GHZ with 3gigs of ram. Does NOT have the new flash player 10.1. It's > not much more powerful than mine so I don't know where the big jump is > coming from (just tested it again). Has there been a lot of talk > about performance between browsers? > > > On Jun 10, 10:20 am, Peter Kapelyan <[email protected]> wrote: > > Super! Everyone loves blogs about Away3d :) > > > > On Thu, Jun 10, 2010 at 10:17 AM, savagelook > > <[email protected]>wrote: > > > > > > > > > > > > > Sorry Peter, I just shuffled my stuff onto a new blog. The link is > > >http://www.savagelook.com/away3d. You can find the demo there. > > > Shouldn't be hard to find since there's only 2 posts so far, both > > > pertaining to this thread :) > > > > > On Jun 10, 10:06 am, Peter Kapelyan <[email protected]> wrote: > > > > You removed that test it seems, I wanted to try to see before and > after > > > with > > > > 10.1. Anyway you can put it back up? > > > > > > BTW I was only able to get like 26fps or so a few days ago on this > Quad > > > > core, I am wondering what kind of machine you used to get like 30+ > fps > > > > without 10.1? > > > > > > -Pete > > > > > > On Thu, Jun 10, 2010 at 8:41 AM, savagelook < > > > [email protected]>wrote: > > > > > > > Where did you hear about the performance boost in 10.1?! I just > > > > > tested my app on my work machine and got 27 FPS. Then I updated to > > > > > 10.1 and reloaded and got 39 FPS! > > > > > > > Can't wait til that version gets widespread use. > > > > > > > On Jun 10, 4:01 am, elguapoloco < > [email protected]> > > > > > wrote: > > > > > > When optimizing performance, the max polygon count Away3D can > render > > > > > > smoothly is unknown. It depends on the computing power available. > > > Much > > > > > > like the frame rate of your Flash movie. It is really the maximum > > > > > > frame rate not the minimum. > > > > > > > > How many polygons should you use? As Little as necessary. Quality > > > low- > > > > > > poly models are key. What can't be faked with materials and > textures > > > > > > should be modeled using geometry. But keep it to the bare > minimum. On > > > > > > a current project I modeled a Satellite using 92 triangles. I > > > rendered > > > > > > a nice shinny uv texture with reflections and shadows. It got the > job > > > > > > done. Remember: it's all fake. Fake reflections, fake shadows and > > > fake > > > > > > details. Away3D is more Quake than Crysis :) > > > > > > > > You can also monitor performance and switch to low poly models if > FPS > > > > > > is too low. Or offer the user an option to switch. Also FP 10.1 > is a > > > > > > game changer. The performance boost is amazing in the new player. > > > > > > > > ath. > > > > > > -- > > > > ___________________ > > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > > HTTP://AWAY3D.COM > > > > -- > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
