Where did you hear about the performance boost in 10.1?!  I just
tested my app on my work machine and got 27 FPS.  Then I updated to
10.1 and reloaded and got 39 FPS!

Can't wait til that version gets widespread use.

On Jun 10, 4:01 am, elguapoloco <[email protected]>
wrote:
> When optimizing performance, the max polygon count Away3D can render
> smoothly is unknown. It depends on the computing power available. Much
> like the frame rate of your Flash movie. It is really the maximum
> frame rate not the minimum.
>
> How many polygons should you use? As Little as necessary. Quality low-
> poly models are key. What can't be faked with materials and textures
> should be modeled using geometry. But keep it to the bare minimum. On
> a current project I modeled a Satellite using 92 triangles. I rendered
> a nice shinny uv texture with reflections and shadows. It got the job
> done. Remember: it's all fake. Fake reflections, fake shadows and fake
> details. Away3D is more Quake than Crysis :)
>
> You can also monitor performance and switch to low poly models if FPS
> is too low. Or offer the user an option to switch. Also FP 10.1 is a
> game changer. The performance boost is amazing in the new player.
>
> ath.

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