Where did you hear about the performance boost in 10.1?! I just tested my app on my work machine and got 27 FPS. Then I updated to 10.1 and reloaded and got 39 FPS!
Can't wait til that version gets widespread use. On Jun 10, 4:01 am, elguapoloco <[email protected]> wrote: > When optimizing performance, the max polygon count Away3D can render > smoothly is unknown. It depends on the computing power available. Much > like the frame rate of your Flash movie. It is really the maximum > frame rate not the minimum. > > How many polygons should you use? As Little as necessary. Quality low- > poly models are key. What can't be faked with materials and textures > should be modeled using geometry. But keep it to the bare minimum. On > a current project I modeled a Satellite using 92 triangles. I rendered > a nice shinny uv texture with reflections and shadows. It got the job > done. Remember: it's all fake. Fake reflections, fake shadows and fake > details. Away3D is more Quake than Crysis :) > > You can also monitor performance and switch to low poly models if FPS > is too low. Or offer the user an option to switch. Also FP 10.1 is a > game changer. The performance boost is amazing in the new player. > > ath.
