You removed that test it seems, I wanted to try to see before and after with
10.1. Anyway you can put it back up?

BTW I was only able to get like 26fps or so a few days ago on this Quad
core, I am wondering what kind of machine you used to get like 30+ fps
without 10.1?

-Pete

On Thu, Jun 10, 2010 at 8:41 AM, savagelook <[email protected]>wrote:

> Where did you hear about the performance boost in 10.1?!  I just
> tested my app on my work machine and got 27 FPS.  Then I updated to
> 10.1 and reloaded and got 39 FPS!
>
> Can't wait til that version gets widespread use.
>
> On Jun 10, 4:01 am, elguapoloco <[email protected]>
> wrote:
> > When optimizing performance, the max polygon count Away3D can render
> > smoothly is unknown. It depends on the computing power available. Much
> > like the frame rate of your Flash movie. It is really the maximum
> > frame rate not the minimum.
> >
> > How many polygons should you use? As Little as necessary. Quality low-
> > poly models are key. What can't be faked with materials and textures
> > should be modeled using geometry. But keep it to the bare minimum. On
> > a current project I modeled a Satellite using 92 triangles. I rendered
> > a nice shinny uv texture with reflections and shadows. It got the job
> > done. Remember: it's all fake. Fake reflections, fake shadows and fake
> > details. Away3D is more Quake than Crysis :)
> >
> > You can also monitor performance and switch to low poly models if FPS
> > is too low. Or offer the user an option to switch. Also FP 10.1 is a
> > game changer. The performance boost is amazing in the new player.
> >
> > ath.
>



-- 
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

Reply via email to