You removed that test it seems, I wanted to try to see before and after with 10.1. Anyway you can put it back up?
BTW I was only able to get like 26fps or so a few days ago on this Quad core, I am wondering what kind of machine you used to get like 30+ fps without 10.1? -Pete On Thu, Jun 10, 2010 at 8:41 AM, savagelook <[email protected]>wrote: > Where did you hear about the performance boost in 10.1?! I just > tested my app on my work machine and got 27 FPS. Then I updated to > 10.1 and reloaded and got 39 FPS! > > Can't wait til that version gets widespread use. > > On Jun 10, 4:01 am, elguapoloco <[email protected]> > wrote: > > When optimizing performance, the max polygon count Away3D can render > > smoothly is unknown. It depends on the computing power available. Much > > like the frame rate of your Flash movie. It is really the maximum > > frame rate not the minimum. > > > > How many polygons should you use? As Little as necessary. Quality low- > > poly models are key. What can't be faked with materials and textures > > should be modeled using geometry. But keep it to the bare minimum. On > > a current project I modeled a Satellite using 92 triangles. I rendered > > a nice shinny uv texture with reflections and shadows. It got the job > > done. Remember: it's all fake. Fake reflections, fake shadows and fake > > details. Away3D is more Quake than Crysis :) > > > > You can also monitor performance and switch to low poly models if FPS > > is too low. Or offer the user an option to switch. Also FP 10.1 is a > > game changer. The performance boost is amazing in the new player. > > > > ath. > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
