Most likely I do, but I can't check now since I left work, they were
painting the walls and the fumes made me dizzy and nauseous. I will check
when I get back tomorrow. However, I have installed CS3, CS4, and CS5 so it
could be any one of those debug players.

-Pete

On Thu, Jun 10, 2010 at 4:36 PM, savagelook <[email protected]>wrote:

> Peter, this just occurred to me.  Do you have the debug flash player
> installed?  I know I do and I know my coworker does not.  That might
> be perhaps where the performance dip is coming from.  It would be
> interesting to know how big of a difference in performance comes
> between the standard and debug versions of a given flash player.  yet
> another thing to research.
>
> On Jun 10, 10:06 am, Peter Kapelyan <[email protected]> wrote:
> > You removed that test it seems, I wanted to try to see before and after
> with
> > 10.1. Anyway you can put it back up?
> >
> > BTW I was only able to get like 26fps or so a few days ago on this Quad
> > core, I am wondering what kind of machine you used to get like 30+ fps
> > without 10.1?
> >
> > -Pete
> >
> > On Thu, Jun 10, 2010 at 8:41 AM, savagelook <
> [email protected]>wrote:
> >
> >
> >
> >
> >
> > > Where did you hear about the performance boost in 10.1?!  I just
> > > tested my app on my work machine and got 27 FPS.  Then I updated to
> > > 10.1 and reloaded and got 39 FPS!
> >
> > > Can't wait til that version gets widespread use.
> >
> > > On Jun 10, 4:01 am, elguapoloco <[email protected]>
> > > wrote:
> > > > When optimizing performance, the max polygon count Away3D can render
> > > > smoothly is unknown. It depends on the computing power available.
> Much
> > > > like the frame rate of your Flash movie. It is really the maximum
> > > > frame rate not the minimum.
> >
> > > > How many polygons should you use? As Little as necessary. Quality
> low-
> > > > poly models are key. What can't be faked with materials and textures
> > > > should be modeled using geometry. But keep it to the bare minimum. On
> > > > a current project I modeled a Satellite using 92 triangles. I
> rendered
> > > > a nice shinny uv texture with reflections and shadows. It got the job
> > > > done. Remember: it's all fake. Fake reflections, fake shadows and
> fake
> > > > details. Away3D is more Quake than Crysis :)
> >
> > > > You can also monitor performance and switch to low poly models if FPS
> > > > is too low. Or offer the user an option to switch. Also FP 10.1 is a
> > > > game changer. The performance boost is amazing in the new player.
> >
> > > > ath.
> >
> > --
> > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM
>



-- 
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

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