Hello Fabrice,
     I really wish if I could get a reply. I would be able to do the
required test/stuff today. Please reply if you get some time.

--
Sushant

On Jun 12, 3:59 pm, flashangel <[email protected]> wrote:
> Hi Fabrice,
>     Any clues?
>
> --
> Sushant
>
> On Jun 11, 5:33 am, flashangel <[email protected]> wrote:
>
>
>
> > Hi Fabrice,
> >     Here are results of few other tests I did. These relate to Bitmap
> > Materials with some sample fabric bitmap of cloth.
>
> > First change for test in both Away versions - I used BASIC-SORT
> > instead of CORRECT-Z-SORT.
> > As the vertices are rendering incorrectly in this mode, I do
> > For version 3.5 -  set ownCanvas = true for one of the cloths i.e.
> > Salwar
> > For awaylite - set layer property for one of the cloths i.e. Salwar
>
> > These thing gave me substantial speed boost. Thanks for these
> > features!!!
>
> > Away test version - Away3D version 3.5
>
> > 1. 
> > DiffusePBMaterialhttp://www.dnyandeep.com//demos/3d/away-test/clothes-with-fabric/clot...
>
> > 2. 
> > MultipassDiffuseMaterialhttp://www.dnyandeep.com//demos/3d/away-test/clothes-with-fabric/clot...
>
> > 3. 
> > Dot3BitmapMaterialF10http://www.dnyandeep.com//demos/3d/away-test/clothes-with-fabric/clot...
>
> > Away test version - Awaylite
>
> > 1. Direction of light  = (0, 0, 
> > -300)http://www.dnyandeep.com//demos/3d/away-test/clothes-with-fabric/Clot...
>
> > 2. Direction of light  = (0, 10, -300) (with no other single change
> > anywhere)http://www.dnyandeep.com//demos/3d/away-test/clothes-with-fabric/Clot...
>
> > For Away3.5 version, the rendering seems to look correct but the light
> > is rotating unnecessarily with the model. I created this specifically
> > so that it will help you give me more correct idea about what I should
> > do for this problem of light.
>
> > Also, in awaylite:
> >      If I change the y coordinate of direction of light and set it to
> > anything other than 0, it is rendering the specular regions like
> > 'ghost' as I mentioned. As you said, I have played a lot with the
> > properties of directional light and set
>
> > directional.ambient = 0.05;
> > directional.diffuse = 1;
> > directional.specular = 0.2;
>
> > Actually, it seems that the specular regions created with Awaylite are
> > perfect considering the direction of light. however, I am really not
> > getting what I am doing wrong and why specular is rendering like ghost
> > effect with Awaylite. As mentioned earlier, the same case happens with
> > Away 3.4.2. Again just to mention, there is no such "ghost" effect
> > with 3.5 version, however I am facing issue of rotation of lights with
> > model in Away 3.5.
>
> > I am really stuck with this project only for the lights issue and
> > everything else regarding 3D is working EXCELLENT. I am very very very
> > happy with speed of execution as well. I sincerely request you+David
> > to read my last 2 messages too and kindly help me solve this issue, am
> > really in trouble and felling helpless/clueless.
> > Pleeeeeeeeeeeeaaaaaaaaaase help.
>
> > Waiting for your message,
>
> > --
> > Sushant

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