oh wow I didn't realize you did that demo! I was reading your source
when i was working on this demo and I used your camera method in
mine :D

I thought that in your example you were adding the viewport to stage
and then making it invisible and then drawing it into two bitmap
canvases. I tried to do this while applying some other hype effects
and it seemed to make everything run slower than just having the
viewport be the only thing on stage. Maybe I should try again with
these sprites...

- rob

On Jun 14, 9:05 am, elguapoloco <[email protected]>
wrote:
> HYPE is great. Rendering to a BitmapCanvas from HYPE might speed
> things up too (especially if you want to add effects). I used
> Away3DLite + Hype for this demo:
>
> http://www.hypeframework.org/blog/content/900-cubes-by-jerome-maurey-...
>
> Cheers,
>
> Jerome.

Reply via email to