Why is it that when I use the WireColorMaterial in Away3dLite that even when I set the "alpha" value to 1, my object is still transparent? I've tried setting it up with both the constructor and afterwards with its properties. It always ends up with transparency.
var material:WireColorMaterial = new WireColorMaterial(); material.color = 0x000000; material.wireColor = 0xffffff; material.alpha = 1; material.wireAlpha = 1; I should also mention that this material is being added to a 3DS model. All other supported materials, though, seem to be working fine with it.
