Why is it that when I use the WireColorMaterial in Away3dLite that
even when I set the "alpha" value to 1, my object is still
transparent?  I've tried setting it up with both the constructor and
afterwards with its properties.  It always ends up with
transparency.

var material:WireColorMaterial = new WireColorMaterial();
material.color = 0x000000;
material.wireColor = 0xffffff;
material.alpha = 1;
material.wireAlpha = 1;

I should also mention that this material is being added to a 3DS
model.  All other supported materials, though, seem to be working fine
with it.

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