Hi katopz,

Actually I just looked at your example, and it is doing it on the
torus. You have to move the view so that you are at the side of the
torus and then you should see it. Here is a screen shot of your swf
with the problem showing:
http://moosemouse.com/zsort_problem.html

Thanks,
Shawn

On Jun 14, 6:22 pm, katopz <[email protected]> wrote:
> Hey Shawn
>
> i take a look once but it seem to be 
> fine?http://away3d.googlecode.com/svn/branches/lite/bin/Basic_InteractiveO...
>
> can you provide code to reproduce this please?
>
> cheers
>
> On 15 June 2010 06:12, Shawn <[email protected]> wrote:
>
>
>
> > I didn't look into it further. I'd be interested to know what is going
> > on, but since my final product will be using bitmap materials I need
> > to spend my time on other stuff.
>
> > On Jun 14, 1:31 pm, savagelook <[email protected]> wrote:
> > > Yeah, I saw your post and that's what made me ammend my initial post
> > > with the thought that it could be a sorting issue.  Any luck with it?
> > > It's not a huge deal, I was just curious what it could be since
> > > there's not a lot of difference between the code for the
> > > WireColorMaterial and the ColorMaterial.  Could the problem exist with
> > > the ColorMaterial as well?
>
> > > On Jun 14, 3:55 pm, Shawn <[email protected]> wrote:
>
> > > > It seems like you may be encountering the same problem I mentioned in
> > > > this thread:
> >http://groups.google.com/group/away3d-dev/browse_thread/thread/7e4512...
>
> > > > For what it is worth, it doesn't seem to be happening with
> > > > BitmapMaterials. That may make it a non-issue for you in the long run
> > > > like it did me.
>
> > > > Best,
> > > > Shawn
>
> > > > On Jun 14, 11:06 am, savagelook <[email protected]> wrote:
>
> > > > > Looking at it, it could also be some kind of culling/sorting issue,
> > > > > but I'm still unsure about why its happening.  Does not happen in
> > > > > away3d 3.5, just away3dlite 1.0.
>
> > > > > On Jun 14, 1:57 pm, savagelook <[email protected]> wrote:
>
> > > > > > Why is it that when I use the WireColorMaterial in Away3dLite that
> > > > > > even when I set the "alpha" value to 1, my object is still
> > > > > > transparent?  I've tried setting it up with both the constructor
> > and
> > > > > > afterwards with its properties.  It always ends up with
> > > > > > transparency.
>
> > > > > > var material:WireColorMaterial = new WireColorMaterial();
> > > > > > material.color = 0x000000;
> > > > > > material.wireColor = 0xffffff;
> > > > > > material.alpha = 1;
> > > > > > material.wireAlpha = 1;
>
> > > > > > I should also mention that this material is being added to a 3DS
> > > > > > model.  All other supported materials, though, seem to be working
> > fine
> > > > > > with it.
>
> --
> Regards
> -----------------------------------------------------------
> katopz,http://sleepydesign.com
> Away3D and JigLibFlash Developer Team

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