It seems like you may be encountering the same problem I mentioned in
this thread:
http://groups.google.com/group/away3d-dev/browse_thread/thread/7e4512554a5c7ff1

For what it is worth, it doesn't seem to be happening with
BitmapMaterials. That may make it a non-issue for you in the long run
like it did me.

Best,
Shawn



On Jun 14, 11:06 am, savagelook <[email protected]> wrote:
> Looking at it, it could also be some kind of culling/sorting issue,
> but I'm still unsure about why its happening.  Does not happen in
> away3d 3.5, just away3dlite 1.0.
>
> On Jun 14, 1:57 pm, savagelook <[email protected]> wrote:
>
> > Why is it that when I use the WireColorMaterial in Away3dLite that
> > even when I set the "alpha" value to 1, my object is still
> > transparent?  I've tried setting it up with both the constructor and
> > afterwards with its properties.  It always ends up with
> > transparency.
>
> > var material:WireColorMaterial = new WireColorMaterial();
> > material.color = 0x000000;
> > material.wireColor = 0xffffff;
> > material.alpha = 1;
> > material.wireAlpha = 1;
>
> > I should also mention that this material is being added to a 3DS
> > model.  All other supported materials, though, seem to be working fine
> > with it.

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