It seems like you may be encountering the same problem I mentioned in this thread: http://groups.google.com/group/away3d-dev/browse_thread/thread/7e4512554a5c7ff1
For what it is worth, it doesn't seem to be happening with BitmapMaterials. That may make it a non-issue for you in the long run like it did me. Best, Shawn On Jun 14, 11:06 am, savagelook <[email protected]> wrote: > Looking at it, it could also be some kind of culling/sorting issue, > but I'm still unsure about why its happening. Does not happen in > away3d 3.5, just away3dlite 1.0. > > On Jun 14, 1:57 pm, savagelook <[email protected]> wrote: > > > Why is it that when I use the WireColorMaterial in Away3dLite that > > even when I set the "alpha" value to 1, my object is still > > transparent? I've tried setting it up with both the constructor and > > afterwards with its properties. It always ends up with > > transparency. > > > var material:WireColorMaterial = new WireColorMaterial(); > > material.color = 0x000000; > > material.wireColor = 0xffffff; > > material.alpha = 1; > > material.wireAlpha = 1; > > > I should also mention that this material is being added to a 3DS > > model. All other supported materials, though, seem to be working fine > > with it.
