Yeah, I saw your post and that's what made me ammend my initial post
with the thought that it could be a sorting issue.  Any luck with it?
It's not a huge deal, I was just curious what it could be since
there's not a lot of difference between the code for the
WireColorMaterial and the ColorMaterial.  Could the problem exist with
the ColorMaterial as well?

On Jun 14, 3:55 pm, Shawn <[email protected]> wrote:
> It seems like you may be encountering the same problem I mentioned in
> this 
> thread:http://groups.google.com/group/away3d-dev/browse_thread/thread/7e4512...
>
> For what it is worth, it doesn't seem to be happening with
> BitmapMaterials. That may make it a non-issue for you in the long run
> like it did me.
>
> Best,
> Shawn
>
> On Jun 14, 11:06 am, savagelook <[email protected]> wrote:
>
>
>
> > Looking at it, it could also be some kind of culling/sorting issue,
> > but I'm still unsure about why its happening.  Does not happen in
> > away3d 3.5, just away3dlite 1.0.
>
> > On Jun 14, 1:57 pm, savagelook <[email protected]> wrote:
>
> > > Why is it that when I use the WireColorMaterial in Away3dLite that
> > > even when I set the "alpha" value to 1, my object is still
> > > transparent?  I've tried setting it up with both the constructor and
> > > afterwards with its properties.  It always ends up with
> > > transparency.
>
> > > var material:WireColorMaterial = new WireColorMaterial();
> > > material.color = 0x000000;
> > > material.wireColor = 0xffffff;
> > > material.alpha = 1;
> > > material.wireAlpha = 1;
>
> > > I should also mention that this material is being added to a 3DS
> > > model.  All other supported materials, though, seem to be working fine
> > > with it.

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