I could be wrong cause I'm not looking at the code, but I would assume
that "face[0].normal" is returning the vector of the normal, or simply
its direction.  You might need to calculate the center of the face by
using its 3 vertices, not sure if away3d has this center point built
in.  I don't know how to do that calculation off hand, though, sorry.

On Jun 15, 10:52 am, jens lofberg <[email protected]> wrote:
> Hi
> I would like to use the angle of the face.normal but I don't understand it.
> trace(face[0].normal) only give me one 3d point (x,y,z)? To use the
> angle I need two points?
>
> THANKS
> jens

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