I could be wrong cause I'm not looking at the code, but I would assume that "face[0].normal" is returning the vector of the normal, or simply its direction. You might need to calculate the center of the face by using its 3 vertices, not sure if away3d has this center point built in. I don't know how to do that calculation off hand, though, sorry.
On Jun 15, 10:52 am, jens lofberg <[email protected]> wrote: > Hi > I would like to use the angle of the face.normal but I don't understand it. > trace(face[0].normal) only give me one 3d point (x,y,z)? To use the > angle I need two points? > > THANKS > jens
