face.normal.getAngle() should do the work. On Tue, Jun 15, 2010 at 6:17 PM, savagelook <[email protected]>wrote:
> Check the showNormals block of the renderTriangle() function in > BitmapMaterial. I don't have time to dig in right now, but that's how > the away3d code shows a line indicating the direction of the normals > on a triangle. This should help you get want you want. > > On Jun 15, 11:12 am, savagelook <[email protected]> wrote: > > I could be wrong cause I'm not looking at the code, but I would assume > > that "face[0].normal" is returning the vector of the normal, or simply > > its direction. You might need to calculate the center of the face by > > using its 3 vertices, not sure if away3d has this center point built > > in. I don't know how to do that calculation off hand, though, sorry. > > > > On Jun 15, 10:52 am, jens lofberg <[email protected]> wrote: > > > > > > > > > Hi > > > I would like to use the angle of the face.normal but I don't understand > it. > > > trace(face[0].normal) only give me one 3d point (x,y,z)? To use the > > > angle I need two points? > > > > > THANKS > > > jens > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
