Thanks... I will look into this asap. and follow your advice on 3.5 =)

jens

Le 16/06/2010 10:51, Darcey Lloyd a écrit :
I used this to tween a plane in the direction it's facing, can't tell you if it will work in 2.5 or not, but give it a go. Something Fabrice pointed me in the direction in mid 2009, not sure what version away3d was on then but may work.


// ------------------------------------------------------------------------------------------------
public function overHandler(e:MouseEvent3D):void
{
var plane:Plane = e.target as Plane;
//plane.pushfront = true;
// work out move forward direction by 1000 and tween to that number3d
var target:Number3D = plane.transform.forward;
target.scale(plane.position,-0.2);
target.add(target,plane.position);
plane.pushfront = true;
plane.pushback = false;
var nTargetScale:Number = 1.5;
TweenLite.to(plane,1,
{
x:target.x,
y:target.y,
z:target.z, 
scaleX:nTargetScale , 
scaleY:nTargetScale, 
scaleZ:nTargetScale
}
);
}
// ------------------------------------------------------------------------------------------------




On 16 June 2010 09:48, Michael Iv <[email protected]> wrote:
Believe me there is a hell of difference when you run it on FP10. I switched several commercial projects from  back then with 2.3 to 3.3 .When the project is complex you see the differences immediately . :) Strongly suggest you to do the same if you don't want to waste your time later.


On Wed, Jun 16, 2010 at 11:43 AM, jens lofberg <[email protected]> wrote:
I guess I will use 3.5 later but now I just made some small testing using the not so funny project (flash 9) I'm working on.
and I didn't see any speed difference between 2.5 and 3.5 so I don't see or read any good point why using it yet.

jens

Le 16/06/2010 10:36, Michael Iv a écrit :
Sure , I gave you from 3.5. Sorry for this question but why would you want to use 2.5?

On Wed, Jun 16, 2010 at 11:35 AM, jens lofberg <[email protected]> wrote:
No =(
getAngle() dont excists in normal  (away3D 2.5.0)
I found _fAngle in geometry.as but this variable is private.

What I would like to do is to get al the forces on an item placed on a plane due to gravity and the angle of the ground, so I would need the angle of 'ground' at the point where my item is placed.  (I'm using elevation on a plane to create the ground)

But I have another idea how to solve my problem using the Elevationreader:
I just check the difference in height on the point where my object is and 1 pixels to the side of it. If I do this in two direction I get my angle =)
Actually I don't even have to calculate the angle to make it simple. I just say that the force in x,y is equal to this difference (and gravity is the force in z).

But first I have to go back to finishing the work I should have been working on =(

jens



Le 16/06/2010 10:02, Michael Iv a écrit :
'worked OK?

On Wed, Jun 16, 2010 at 10:58 AM, jens lofberg <[email protected]> wrote:
perfect, thanks!
jens


Le 15/06/2010 20:24, Michael Iv a écrit :
face.normal.getAngle() should do the work.

On Tue, Jun 15, 2010 at 6:17 PM, savagelook <[email protected]> wrote:
Check the showNormals block of the renderTriangle() function in
BitmapMaterial.  I don't have time to dig in right now, but that's how
the away3d code shows a line indicating the direction of the normals
on a triangle.  This should help you get want you want.

On Jun 15, 11:12 am, savagelook <[email protected]> wrote:
> I could be wrong cause I'm not looking at the code, but I would assume
> that "face[0].normal" is returning the vector of the normal, or simply
> its direction.  You might need to calculate the center of the face by
> using its 3 vertices, not sure if away3d has this center point built
> in.  I don't know how to do that calculation off hand, though, sorry.
>
> On Jun 15, 10:52 am, jens lofberg <[email protected]> wrote:
>
>
>
> > Hi
> > I would like to use the angle of the face.normal but I don't understand it.
> > trace(face[0].normal) only give me one 3d point (x,y,z)? To use the
> > angle I need two points?
>
> > THANKS
> > jens



--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]





--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]





--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]





--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]



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