'worked OK?

On Wed, Jun 16, 2010 at 10:58 AM, jens lofberg <[email protected]>wrote:

>  perfect, thanks!
> jens
>
>
> Le 15/06/2010 20:24, Michael Iv a écrit :
>
> face.normal.getAngle() should do the work.
>
> On Tue, Jun 15, 2010 at 6:17 PM, savagelook 
> <[email protected]>wrote:
>
>> Check the showNormals block of the renderTriangle() function in
>> BitmapMaterial.  I don't have time to dig in right now, but that's how
>> the away3d code shows a line indicating the direction of the normals
>> on a triangle.  This should help you get want you want.
>>
>> On Jun 15, 11:12 am, savagelook <[email protected]> wrote:
>> > I could be wrong cause I'm not looking at the code, but I would assume
>> > that "face[0].normal" is returning the vector of the normal, or simply
>> > its direction.  You might need to calculate the center of the face by
>> > using its 3 vertices, not sure if away3d has this center point built
>> > in.  I don't know how to do that calculation off hand, though, sorry.
>> >
>> > On Jun 15, 10:52 am, jens lofberg <[email protected]> wrote:
>> >
>> >
>> >
>> > > Hi
>> > > I would like to use the angle of the face.normal but I don't
>> understand it.
>> > > trace(face[0].normal) only give me one 3d point (x,y,z)? To use the
>> > > angle I need two points?
>> >
>> > > THANKS
>> > > jens
>>
>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> http://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]
>
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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