'worked OK? On Wed, Jun 16, 2010 at 10:58 AM, jens lofberg <[email protected]>wrote:
> perfect, thanks! > jens > > > Le 15/06/2010 20:24, Michael Iv a écrit : > > face.normal.getAngle() should do the work. > > On Tue, Jun 15, 2010 at 6:17 PM, savagelook > <[email protected]>wrote: > >> Check the showNormals block of the renderTriangle() function in >> BitmapMaterial. I don't have time to dig in right now, but that's how >> the away3d code shows a line indicating the direction of the normals >> on a triangle. This should help you get want you want. >> >> On Jun 15, 11:12 am, savagelook <[email protected]> wrote: >> > I could be wrong cause I'm not looking at the code, but I would assume >> > that "face[0].normal" is returning the vector of the normal, or simply >> > its direction. You might need to calculate the center of the face by >> > using its 3 vertices, not sure if away3d has this center point built >> > in. I don't know how to do that calculation off hand, though, sorry. >> > >> > On Jun 15, 10:52 am, jens lofberg <[email protected]> wrote: >> > >> > >> > >> > > Hi >> > > I would like to use the angle of the face.normal but I don't >> understand it. >> > > trace(face[0].normal) only give me one 3d point (x,y,z)? To use the >> > > angle I need two points? >> > >> > > THANKS >> > > jens >> > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > http://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected] > > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
