Believe me there is a hell of difference when you run it on FP10. I switched
several commercial projects from  back then with 2.3 to 3.3 .When the
project is complex you see the differences immediately . :) Strongly suggest
you to do the same if you don't want to waste your time later.

On Wed, Jun 16, 2010 at 11:43 AM, jens lofberg <[email protected]>wrote:

>  I guess I will use 3.5 later but now I just made some small testing using
> the not so funny project (flash 9) I'm working on.
> and I didn't see any speed difference between 2.5 and 3.5 so I don't see or
> read any good point why using it yet.
>
> jens
>
> Le 16/06/2010 10:36, Michael Iv a écrit :
>
> Sure , I gave you from 3.5. Sorry for this question but why would you want
> to use 2.5?
>
> On Wed, Jun 16, 2010 at 11:35 AM, jens lofberg <[email protected]>wrote:
>
>>  No =(
>> getAngle() dont excists in normal  (away3D 2.5.0)
>> I found _fAngle in geometry.as but this variable is private.
>>
>> What I would like to do is to get al the forces on an item placed on a
>> plane due to gravity and the angle of the ground, so I would need the angle
>> of 'ground' at the point where my item is placed.  (I'm using elevation on a
>> plane to create the ground)
>>
>> But I have another idea how to solve my problem using the Elevationreader:
>> I just check the difference in height on the point where my object is and
>> 1 pixels to the side of it. If I do this in two direction I get my angle =)
>> Actually I don't even have to calculate the angle to make it simple. I
>> just say that the force in x,y is equal to this difference (and gravity is
>> the force in z).
>>
>> But first I have to go back to finishing the work I should have been
>> working on =(
>>
>> jens
>>
>>
>>
>> Le 16/06/2010 10:02, Michael Iv a écrit :
>>
>> 'worked OK?
>>
>> On Wed, Jun 16, 2010 at 10:58 AM, jens lofberg <[email protected]>wrote:
>>
>>> perfect, thanks!
>>> jens
>>>
>>>
>>> Le 15/06/2010 20:24, Michael Iv a écrit :
>>>
>>> face.normal.getAngle() should do the work.
>>>
>>> On Tue, Jun 15, 2010 at 6:17 PM, savagelook <
>>> [email protected]> wrote:
>>>
>>>> Check the showNormals block of the renderTriangle() function in
>>>> BitmapMaterial.  I don't have time to dig in right now, but that's how
>>>> the away3d code shows a line indicating the direction of the normals
>>>> on a triangle.  This should help you get want you want.
>>>>
>>>> On Jun 15, 11:12 am, savagelook <[email protected]> wrote:
>>>> > I could be wrong cause I'm not looking at the code, but I would assume
>>>> > that "face[0].normal" is returning the vector of the normal, or simply
>>>> > its direction.  You might need to calculate the center of the face by
>>>> > using its 3 vertices, not sure if away3d has this center point built
>>>> > in.  I don't know how to do that calculation off hand, though, sorry.
>>>> >
>>>> > On Jun 15, 10:52 am, jens lofberg <[email protected]> wrote:
>>>> >
>>>> >
>>>> >
>>>> > > Hi
>>>> > > I would like to use the angle of the face.normal but I don't
>>>> understand it.
>>>> > > trace(face[0].normal) only give me one 3d point (x,y,z)? To use the
>>>> > > angle I need two points?
>>>> >
>>>> > > THANKS
>>>> > > jens
>>>>
>>>
>>>
>>>
>>> --
>>> Michael Ivanov ,Programmer
>>> Neurotech Solutions Ltd.
>>> Flex|Air |3D|Unity|
>>> www.neurotechresearch.com
>>> http://blog.alladvanced.net
>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>> Tel:054-4962254
>>> [email protected]
>>> [email protected]
>>>
>>>
>>>
>>
>>
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> http://blog.alladvanced.net
>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>>
>>
>>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> http://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]
>
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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