Believe me there is a hell of difference when you run it on FP10. I switched several commercial projects from back then with 2.3 to 3.3 .When the project is complex you see the differences immediately . :) Strongly suggest you to do the same if you don't want to waste your time later.
On Wed, Jun 16, 2010 at 11:43 AM, jens lofberg <[email protected]>wrote: > I guess I will use 3.5 later but now I just made some small testing using > the not so funny project (flash 9) I'm working on. > and I didn't see any speed difference between 2.5 and 3.5 so I don't see or > read any good point why using it yet. > > jens > > Le 16/06/2010 10:36, Michael Iv a écrit : > > Sure , I gave you from 3.5. Sorry for this question but why would you want > to use 2.5? > > On Wed, Jun 16, 2010 at 11:35 AM, jens lofberg <[email protected]>wrote: > >> No =( >> getAngle() dont excists in normal (away3D 2.5.0) >> I found _fAngle in geometry.as but this variable is private. >> >> What I would like to do is to get al the forces on an item placed on a >> plane due to gravity and the angle of the ground, so I would need the angle >> of 'ground' at the point where my item is placed. (I'm using elevation on a >> plane to create the ground) >> >> But I have another idea how to solve my problem using the Elevationreader: >> I just check the difference in height on the point where my object is and >> 1 pixels to the side of it. If I do this in two direction I get my angle =) >> Actually I don't even have to calculate the angle to make it simple. I >> just say that the force in x,y is equal to this difference (and gravity is >> the force in z). >> >> But first I have to go back to finishing the work I should have been >> working on =( >> >> jens >> >> >> >> Le 16/06/2010 10:02, Michael Iv a écrit : >> >> 'worked OK? >> >> On Wed, Jun 16, 2010 at 10:58 AM, jens lofberg <[email protected]>wrote: >> >>> perfect, thanks! >>> jens >>> >>> >>> Le 15/06/2010 20:24, Michael Iv a écrit : >>> >>> face.normal.getAngle() should do the work. >>> >>> On Tue, Jun 15, 2010 at 6:17 PM, savagelook < >>> [email protected]> wrote: >>> >>>> Check the showNormals block of the renderTriangle() function in >>>> BitmapMaterial. I don't have time to dig in right now, but that's how >>>> the away3d code shows a line indicating the direction of the normals >>>> on a triangle. This should help you get want you want. >>>> >>>> On Jun 15, 11:12 am, savagelook <[email protected]> wrote: >>>> > I could be wrong cause I'm not looking at the code, but I would assume >>>> > that "face[0].normal" is returning the vector of the normal, or simply >>>> > its direction. You might need to calculate the center of the face by >>>> > using its 3 vertices, not sure if away3d has this center point built >>>> > in. I don't know how to do that calculation off hand, though, sorry. >>>> > >>>> > On Jun 15, 10:52 am, jens lofberg <[email protected]> wrote: >>>> > >>>> > >>>> > >>>> > > Hi >>>> > > I would like to use the angle of the face.normal but I don't >>>> understand it. >>>> > > trace(face[0].normal) only give me one 3d point (x,y,z)? To use the >>>> > > angle I need two points? >>>> > >>>> > > THANKS >>>> > > jens >>>> >>> >>> >>> >>> -- >>> Michael Ivanov ,Programmer >>> Neurotech Solutions Ltd. >>> Flex|Air |3D|Unity| >>> www.neurotechresearch.com >>> http://blog.alladvanced.net >>> http://www.meetup.com/GO3D-Games-Opensource-3D/ >>> Tel:054-4962254 >>> [email protected] >>> [email protected] >>> >>> >>> >> >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity| >> www.neurotechresearch.com >> http://blog.alladvanced.net >> http://www.meetup.com/GO3D-Games-Opensource-3D/ >> Tel:054-4962254 >> [email protected] >> [email protected] >> >> >> > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > http://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected] > > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
