you do run AIR 2 runtime or 1.5? I suggest you all update to air 2, as I plan move total app to 2 only very soon.
> One other interesting issue is that it takes my obj. from Maya and mirrors > them along the x-axis as well. That is normal, Prefab, like Away is lefthanded, you have exported from righthanded system. Happilly inverting in prefab is quite easy. Fabrice On Jun 29, 2010, at 4:31 PM, Nicholas McClay wrote: > In my case, the viewport breaks when I just try to rotate the camera > sometimes, and a lot more often when I zoom in close and rotate the camera. > Turning lighting on seems to make this easier to break as well. The > strangest thing is that it worked perfectly before the last update for me. > > One other interesting issue is that it takes my obj. from Maya and mirrors > them along the x-axis as well. > > Hope that helps narrow it down, > > On Tue, Jun 29, 2010 at 10:06 AM, Fabrice3D <[email protected]> wrote: > mmm, yeah I saw these reports... fact is that I can't reproduce them. So its > kinda tricky to fix something that works on my side. > may be fact that i do run AIR 2.0 runtime, do you guys? > > also some rotation issues were reported, like load a model, rotate and then > you can't move it anymore... also can't reproduce... > that having said, if you could provide me exact sequence to get the bug+ > model that causes it, it would ease my task... > > note that latest update adresses lots regarding UV editor.. > I will release another update for some few more details soon, regarding as3 > exports where it seams matrix/awaymatrix are mixed in outputs. > > Fabrice > > > > On Jun 29, 2010, at 3:43 PM, Nicholas McClay wrote: > >> Similarly, I have problems when I zoom in very close on a small model in >> pre-fab. It will lock up for a very long time and not let me do anything in >> the viewport until I reload the model again. >> >> On Tue, Jun 29, 2010 at 8:41 AM, Michael Iv <[email protected]> wrote: >> To this i want to add the following:I brought 3ds into prefab with around >> 120 triangles.It did not freeze.But it did when I tried to apply a texture >> or a bump map in PreFab to it. >> Fabrice, any idea? >> >> On Tue, Jun 29, 2010 at 3:35 PM, Freddie schroots <[email protected]> >> wrote: >> Hey i've been trying to get a 3ds model (a simple room) into Prefab, >> i've tried exporting it to .3ds and collada file. The model has a >> really low amount of polygons but everytime it's loaded into prefab >> the program uses like 80-90% cpu. >> >> This way i can't do anything in prefab because it just freezes after a >> while. >> >> Should i do something special to the model before importing it into >> prefab? >> >> The only thing i really want to do is a few simple rooms i can walk >> through with simple lightning and simple textures, the BPS generator >> should make this easy but i cant even get past the prefab thingie :| >> >> I hope someone can give me some pointers on getting my own model into >> a BPS generated AS3 class. >> >> >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity| >> www.neurotechresearch.com >> http://blog.alladvanced.net >> http://www.meetup.com/GO3D-Games-Opensource-3D/ >> Tel:054-4962254 >> [email protected] >> [email protected] >> >> > >
