you do run AIR 2 runtime or 1.5?
I suggest you all update to air 2, as I plan move total app to 2 only very soon.

> One other interesting issue is that it takes my obj. from Maya and mirrors 
> them along the x-axis as well.
That is normal, Prefab, like Away is lefthanded, you have exported from 
righthanded system.
Happilly inverting in prefab is quite easy.

Fabrice


On Jun 29, 2010, at 4:31 PM, Nicholas McClay wrote:

> In my case, the viewport breaks when I just try to rotate the camera 
> sometimes, and a lot more often when I zoom in close and rotate the camera.  
> Turning lighting on seems to make this easier to break as well.  The 
> strangest thing is that it worked perfectly before the last update for me.
> 
> One other interesting issue is that it takes my obj. from Maya and mirrors 
> them along the x-axis as well.
> 
> Hope that helps narrow it down,
> 
> On Tue, Jun 29, 2010 at 10:06 AM, Fabrice3D <[email protected]> wrote:
> mmm, yeah I saw these reports... fact is that I can't reproduce them. So its 
> kinda tricky to fix something that works on my side.
> may be fact that i do run AIR 2.0 runtime, do you guys?
> 
> also some rotation issues were reported, like load a model, rotate and then 
> you can't move it anymore... also can't reproduce...
> that having said, if you could provide me exact sequence to get the bug+ 
> model that causes it, it would ease my task...
> 
> note that latest update adresses lots regarding UV editor.. 
> I will release another update for some few more details soon, regarding as3 
> exports where it seams matrix/awaymatrix are mixed in outputs.
> 
> Fabrice
> 
> 
> 
> On Jun 29, 2010, at 3:43 PM, Nicholas McClay wrote:
> 
>> Similarly, I have problems when I zoom in very close on a small model in 
>> pre-fab.  It will lock up for a very long time and not let me do anything in 
>> the viewport until I reload the model again.
>> 
>> On Tue, Jun 29, 2010 at 8:41 AM, Michael Iv <[email protected]> wrote:
>> To this i want to add the following:I brought 3ds into prefab with around 
>> 120 triangles.It did not freeze.But it did when I tried to apply a texture 
>> or a bump map in PreFab to it.
>> Fabrice, any idea? 
>> 
>> On Tue, Jun 29, 2010 at 3:35 PM, Freddie schroots <[email protected]> 
>> wrote:
>> Hey i've been trying to get a 3ds model (a simple room) into Prefab,
>> i've tried exporting it to .3ds and collada file. The model has a
>> really low amount of polygons but everytime it's loaded into prefab
>> the program uses like 80-90% cpu.
>> 
>> This way i can't do anything in prefab because it just freezes after a
>> while.
>> 
>> Should i do something special to the model before importing it into
>> prefab?
>> 
>> The only thing i really want to do is a few simple rooms i can walk
>> through with simple lightning and simple textures, the BPS generator
>> should make this easy but i cant even get past the prefab thingie :|
>> 
>> I hope someone can give me some pointers on getting my own model into
>> a BPS generated AS3 class.
>> 
>> 
>> 
>> -- 
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> http://blog.alladvanced.net
>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>> 
>> 
> 
> 

Reply via email to