The texture i made was already kind of big but it's only added to it to the
width of 1 polygon (in prefab), i've made my model really big or else the
camera would be huge in comparison to the model (my model has a size of
40*38 meter in 3ds max) If i would make the texture that big my computer
wouldn't even handle it.

2010/7/6 Freddie schroots <[email protected]>

> So i've made a model in 3ds max, made sure it's closed and complete,
> now i want to give the floors and walls a different color, i've made a
> texture with the two colors in it, but whenever i add it to the model
> only a small section has the texture mapped on it (with me it's the
> corner)
>
> Do i have to add the texture in 3ds max, or do i have to unwrap the
> whole model so i know how big the texture must be?
>
> Is it possible to map the textures in 3ds max and export it into
> prefab with the textures on it?

Reply via email to