The texture i made was already kind of big but it's only added to it to the width of 1 polygon (in prefab), i've made my model really big or else the camera would be huge in comparison to the model (my model has a size of 40*38 meter in 3ds max) If i would make the texture that big my computer wouldn't even handle it.
2010/7/6 Freddie schroots <[email protected]> > So i've made a model in 3ds max, made sure it's closed and complete, > now i want to give the floors and walls a different color, i've made a > texture with the two colors in it, but whenever i add it to the model > only a small section has the texture mapped on it (with me it's the > corner) > > Do i have to add the texture in 3ds max, or do i have to unwrap the > whole model so i know how big the texture must be? > > Is it possible to map the textures in 3ds max and export it into > prefab with the textures on it?
