I've made a screenshot with my problem, now i generated a cube within
Prefab, im trying to adjust the texture with the uv editor, as you can see
i've unchecked "see through" and i tried adjusting 1 face to use a different
spot of the texture, but nothing changes :|

http://i46.tinypic.com/4hoxs6.jpg

 and i tried2010/7/6 Freddie schroots <[email protected]>

> Another thing, when i model a room from a plane with multiple walls in it,
> the faces are automaticly 1 sided, does prefab work the same way? Is this
> the reason i cant select the inner walls in the uv editor in Prefab?
>
>
>  2010/7/6 Freddie schroots <[email protected]>
>
>> I know how to get a baked texture from 3ds max, but now i have another
>> problem, i've made a simple closed box and i inverted it in 3ds max, when i
>> try to select the walls in the uv editor it will only select the ground, i
>> can't select the faces for some reason, when i finally do get a wall
>> selected for some reason and i adjust the faces in the uv editor and click
>> apply, nothing changes, it even reverts back to the changes before i
>> adjusted the faces/vertices.
>>
>> 2010/7/6 Freddie schroots <[email protected]>
>>
>>> The texture i made was already kind of big but it's only added to it to
>>> the width of 1 polygon (in prefab), i've made my model really big or else
>>> the camera would be huge in comparison to the model (my model has a size of
>>> 40*38 meter in 3ds max) If i would make the texture that big my computer
>>> wouldn't even handle it.
>>>
>>> 2010/7/6 Freddie schroots <[email protected]>
>>>
>>> So i've made a model in 3ds max, made sure it's closed and complete,
>>>> now i want to give the floors and walls a different color, i've made a
>>>> texture with the two colors in it, but whenever i add it to the model
>>>> only a small section has the texture mapped on it (with me it's the
>>>> corner)
>>>>
>>>> Do i have to add the texture in 3ds max, or do i have to unwrap the
>>>> whole model so i know how big the texture must be?
>>>>
>>>> Is it possible to map the textures in 3ds max and export it into
>>>> prefab with the textures on it?
>>>
>>>
>>>
>>
>

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