I've made a screenshot with my problem, now i generated a cube within Prefab, im trying to adjust the texture with the uv editor, as you can see i've unchecked "see through" and i tried adjusting 1 face to use a different spot of the texture, but nothing changes :|
http://i46.tinypic.com/4hoxs6.jpg and i tried2010/7/6 Freddie schroots <[email protected]> > Another thing, when i model a room from a plane with multiple walls in it, > the faces are automaticly 1 sided, does prefab work the same way? Is this > the reason i cant select the inner walls in the uv editor in Prefab? > > > 2010/7/6 Freddie schroots <[email protected]> > >> I know how to get a baked texture from 3ds max, but now i have another >> problem, i've made a simple closed box and i inverted it in 3ds max, when i >> try to select the walls in the uv editor it will only select the ground, i >> can't select the faces for some reason, when i finally do get a wall >> selected for some reason and i adjust the faces in the uv editor and click >> apply, nothing changes, it even reverts back to the changes before i >> adjusted the faces/vertices. >> >> 2010/7/6 Freddie schroots <[email protected]> >> >>> The texture i made was already kind of big but it's only added to it to >>> the width of 1 polygon (in prefab), i've made my model really big or else >>> the camera would be huge in comparison to the model (my model has a size of >>> 40*38 meter in 3ds max) If i would make the texture that big my computer >>> wouldn't even handle it. >>> >>> 2010/7/6 Freddie schroots <[email protected]> >>> >>> So i've made a model in 3ds max, made sure it's closed and complete, >>>> now i want to give the floors and walls a different color, i've made a >>>> texture with the two colors in it, but whenever i add it to the model >>>> only a small section has the texture mapped on it (with me it's the >>>> corner) >>>> >>>> Do i have to add the texture in 3ds max, or do i have to unwrap the >>>> whole model so i know how big the texture must be? >>>> >>>> Is it possible to map the textures in 3ds max and export it into >>>> prefab with the textures on it? >>> >>> >>> >> >
