If you activate bothsides from the properties menu, do you see the texture? To me, it looks like things are single sided and you're looking through the cube.
On Jul 6, 9:43 am, Freddie schroots <[email protected]> wrote: > I've made a screenshot with my problem, now i generated a cube within > Prefab, im trying to adjust the texture with the uv editor, as you can see > i've unchecked "see through" and i tried adjusting 1 face to use a different > spot of the texture, but nothing changes :| > > http://i46.tinypic.com/4hoxs6.jpg > > and i tried2010/7/6 Freddie schroots <[email protected]> > > > > > Another thing, when i model a room from a plane with multiple walls in it, > > the faces are automaticly 1 sided, does prefab work the same way? Is this > > the reason i cant select the inner walls in the uv editor in Prefab? > > > 2010/7/6 Freddie schroots <[email protected]> > > >> I know how to get a baked texture from 3ds max, but now i have another > >> problem, i've made a simple closed box and i inverted it in 3ds max, when i > >> try to select the walls in the uv editor it will only select the ground, i > >> can't select the faces for some reason, when i finally do get a wall > >> selected for some reason and i adjust the faces in the uv editor and click > >> apply, nothing changes, it even reverts back to the changes before i > >> adjusted the faces/vertices. > > >> 2010/7/6 Freddie schroots <[email protected]> > > >>> The texture i made was already kind of big but it's only added to it to > >>> the width of 1 polygon (in prefab), i've made my model really big or else > >>> the camera would be huge in comparison to the model (my model has a size > >>> of > >>> 40*38 meter in 3ds max) If i would make the texture that big my computer > >>> wouldn't even handle it. > > >>> 2010/7/6 Freddie schroots <[email protected]> > > >>> So i've made a model in 3ds max, made sure it's closed and complete, > >>>> now i want to give the floors and walls a different color, i've made a > >>>> texture with the two colors in it, but whenever i add it to the model > >>>> only a small section has the texture mapped on it (with me it's the > >>>> corner) > > >>>> Do i have to add the texture in 3ds max, or do i have to unwrap the > >>>> whole model so i know how big the texture must be? > > >>>> Is it possible to map the textures in 3ds max and export it into > >>>> prefab with the textures on it?- Hide quoted text - > > - Show quoted text -
