Another thing, when i model a room from a plane with multiple walls in it,
the faces are automaticly 1 sided, does prefab work the same way? Is this
the reason i cant select the inner walls in the uv editor in Prefab?

2010/7/6 Freddie schroots <[email protected]>

> I know how to get a baked texture from 3ds max, but now i have another
> problem, i've made a simple closed box and i inverted it in 3ds max, when i
> try to select the walls in the uv editor it will only select the ground, i
> can't select the faces for some reason, when i finally do get a wall
> selected for some reason and i adjust the faces in the uv editor and click
> apply, nothing changes, it even reverts back to the changes before i
> adjusted the faces/vertices.
>
> 2010/7/6 Freddie schroots <[email protected]>
>
>> The texture i made was already kind of big but it's only added to it to
>> the width of 1 polygon (in prefab), i've made my model really big or else
>> the camera would be huge in comparison to the model (my model has a size of
>> 40*38 meter in 3ds max) If i would make the texture that big my computer
>> wouldn't even handle it.
>>
>> 2010/7/6 Freddie schroots <[email protected]>
>>
>> So i've made a model in 3ds max, made sure it's closed and complete,
>>> now i want to give the floors and walls a different color, i've made a
>>> texture with the two colors in it, but whenever i add it to the model
>>> only a small section has the texture mapped on it (with me it's the
>>> corner)
>>>
>>> Do i have to add the texture in 3ds max, or do i have to unwrap the
>>> whole model so i know how big the texture must be?
>>>
>>> Is it possible to map the textures in 3ds max and export it into
>>> prefab with the textures on it?
>>
>>
>>
>

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