Another thing, when i model a room from a plane with multiple walls in it, the faces are automaticly 1 sided, does prefab work the same way? Is this the reason i cant select the inner walls in the uv editor in Prefab?
2010/7/6 Freddie schroots <[email protected]> > I know how to get a baked texture from 3ds max, but now i have another > problem, i've made a simple closed box and i inverted it in 3ds max, when i > try to select the walls in the uv editor it will only select the ground, i > can't select the faces for some reason, when i finally do get a wall > selected for some reason and i adjust the faces in the uv editor and click > apply, nothing changes, it even reverts back to the changes before i > adjusted the faces/vertices. > > 2010/7/6 Freddie schroots <[email protected]> > >> The texture i made was already kind of big but it's only added to it to >> the width of 1 polygon (in prefab), i've made my model really big or else >> the camera would be huge in comparison to the model (my model has a size of >> 40*38 meter in 3ds max) If i would make the texture that big my computer >> wouldn't even handle it. >> >> 2010/7/6 Freddie schroots <[email protected]> >> >> So i've made a model in 3ds max, made sure it's closed and complete, >>> now i want to give the floors and walls a different color, i've made a >>> texture with the two colors in it, but whenever i add it to the model >>> only a small section has the texture mapped on it (with me it's the >>> corner) >>> >>> Do i have to add the texture in 3ds max, or do i have to unwrap the >>> whole model so i know how big the texture must be? >>> >>> Is it possible to map the textures in 3ds max and export it into >>> prefab with the textures on it? >> >> >> >
