I know how to get a baked texture from 3ds max, but now i have another
problem, i've made a simple closed box and i inverted it in 3ds max, when i
try to select the walls in the uv editor it will only select the ground, i
can't select the faces for some reason, when i finally do get a wall
selected for some reason and i adjust the faces in the uv editor and click
apply, nothing changes, it even reverts back to the changes before i
adjusted the faces/vertices.

2010/7/6 Freddie schroots <[email protected]>

> The texture i made was already kind of big but it's only added to it to the
> width of 1 polygon (in prefab), i've made my model really big or else the
> camera would be huge in comparison to the model (my model has a size of
> 40*38 meter in 3ds max) If i would make the texture that big my computer
> wouldn't even handle it.
>
> 2010/7/6 Freddie schroots <[email protected]>
>
> So i've made a model in 3ds max, made sure it's closed and complete,
>> now i want to give the floors and walls a different color, i've made a
>> texture with the two colors in it, but whenever i add it to the model
>> only a small section has the texture mapped on it (with me it's the
>> corner)
>>
>> Do i have to add the texture in 3ds max, or do i have to unwrap the
>> whole model so i know how big the texture must be?
>>
>> Is it possible to map the textures in 3ds max and export it into
>> prefab with the textures on it?
>
>
>

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