I know how to get a baked texture from 3ds max, but now i have another problem, i've made a simple closed box and i inverted it in 3ds max, when i try to select the walls in the uv editor it will only select the ground, i can't select the faces for some reason, when i finally do get a wall selected for some reason and i adjust the faces in the uv editor and click apply, nothing changes, it even reverts back to the changes before i adjusted the faces/vertices.
2010/7/6 Freddie schroots <[email protected]> > The texture i made was already kind of big but it's only added to it to the > width of 1 polygon (in prefab), i've made my model really big or else the > camera would be huge in comparison to the model (my model has a size of > 40*38 meter in 3ds max) If i would make the texture that big my computer > wouldn't even handle it. > > 2010/7/6 Freddie schroots <[email protected]> > > So i've made a model in 3ds max, made sure it's closed and complete, >> now i want to give the floors and walls a different color, i've made a >> texture with the two colors in it, but whenever i add it to the model >> only a small section has the texture mapped on it (with me it's the >> corner) >> >> Do i have to add the texture in 3ds max, or do i have to unwrap the >> whole model so i know how big the texture must be? >> >> Is it possible to map the textures in 3ds max and export it into >> prefab with the textures on it? > > >
