If his plane primitive is going to be so big with very little triangles he will also stumble upon artifacts if for example camera gets close to the surface . As I said , assemble few planes together and distribute your map among them defining different drawing bitmap regions for each one.
On Fri, Jul 30, 2010 at 3:16 PM, elguapoloco < [email protected]> wrote: > The plane is not eating memory the image is. Reduce the image size and > it will reduce the memory usage. The bigest image I ever used in > Away3D was a 1536x1024 for a skybox texture. That rendered fine, even > full-screen. Start with 1024x1024 with smoothing, maybe? > > ath > > Jerome -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
