If his plane primitive is going to be so big with very little triangles he
will also stumble upon artifacts if  for example  camera gets  close to the
surface . As I said , assemble few planes together and distribute your map
among them defining different drawing bitmap regions for each one.

On Fri, Jul 30, 2010 at 3:16 PM, elguapoloco <
[email protected]> wrote:

> The plane is not eating memory the image is. Reduce the image size and
> it will reduce the memory usage. The bigest image I ever used in
> Away3D was a 1536x1024 for a skybox texture. That rendered fine, even
> full-screen. Start with 1024x1024 with smoothing, maybe?
>
> ath
>
> Jerome




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