the more triangles you have the more memory goes.You should not create so
many planes . Create just few ,also you can add more planes dynamically when
your object (camera for instance) approaches the new areas . this way you
can save much cpu

On Fri, Jul 30, 2010 at 4:19 PM, Crabar <[email protected]> wrote:

> ok, i'll try to divide my plane into objects (plane) array, i'll hope
> that is help me. But 100 instances of plane with size 1x1 px don't
> take more memory then 1 plane with 100x100 px? (sorry, if my question
> is newbie-like, i'm realy newbie in away3d and flash).
>
> And what about second question, are there ways to exclude objects from
> ZDepthFilter?
>
> On 30 июл, 15:24, Michael Iv <[email protected]> wrote:
> > If his plane primitive is going to be so big with very little triangles
> he
> > will also stumble upon artifacts if  for example  camera gets  close to
> the
> > surface . As I said , assemble few planes together and distribute your
> map
> > among them defining different drawing bitmap regions for each one.
> >
> > On Fri, Jul 30, 2010 at 3:16 PM, elguapoloco <
> >
> > [email protected]> wrote:
> > > The plane is not eating memory the image is. Reduce the image size and
> > > it will reduce the memory usage. The bigest image I ever used in
> > > Away3D was a 1536x1024 for a skybox texture. That rendered fine, even
> > > full-screen. Start with 1024x1024 with smoothing, maybe?
> >
> > > ath
> >
> > > Jerome
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> www.meetup.com/GO3D-Games-Opensource-3D/
> > Tel:054-4962254
> > [email protected]
> > [email protected]




-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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