the more triangles you have the more memory goes.You should not create so many planes . Create just few ,also you can add more planes dynamically when your object (camera for instance) approaches the new areas . this way you can save much cpu
On Fri, Jul 30, 2010 at 4:19 PM, Crabar <[email protected]> wrote: > ok, i'll try to divide my plane into objects (plane) array, i'll hope > that is help me. But 100 instances of plane with size 1x1 px don't > take more memory then 1 plane with 100x100 px? (sorry, if my question > is newbie-like, i'm realy newbie in away3d and flash). > > And what about second question, are there ways to exclude objects from > ZDepthFilter? > > On 30 июл, 15:24, Michael Iv <[email protected]> wrote: > > If his plane primitive is going to be so big with very little triangles > he > > will also stumble upon artifacts if for example camera gets close to > the > > surface . As I said , assemble few planes together and distribute your > map > > among them defining different drawing bitmap regions for each one. > > > > On Fri, Jul 30, 2010 at 3:16 PM, elguapoloco < > > > > [email protected]> wrote: > > > The plane is not eating memory the image is. Reduce the image size and > > > it will reduce the memory usage. The bigest image I ever used in > > > Away3D was a 1536x1024 for a skybox texture. That rendered fine, even > > > full-screen. Start with 1024x1024 with smoothing, maybe? > > > > > ath > > > > > Jerome > > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > www.meetup.com/GO3D-Games-Opensource-3D/ > > Tel:054-4962254 > > [email protected] > > [email protected] -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
