I used to make experiments between jpg and png. the format itself doesn't matter that much . What does matter is a bitmap quality and alpha channel
On Fri, Jul 30, 2010 at 4:22 PM, Crabar <[email protected]> wrote: > Doesn't care what format texture have (JPG, BMP, PNG...)? > > On 30 июл, 15:16, elguapoloco <[email protected]> > wrote: > > The plane is not eating memory the image is. Reduce the image size and > > it will reduce the memory usage. The bigest image I ever used in > > Away3D was a 1536x1024 for a skybox texture. That rendered fine, even > > full-screen. Start with 1024x1024 with smoothing, maybe? > > > > ath > > > > Jerome > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
