I used to make experiments between jpg and png. the format itself doesn't
matter that much . What does  matter  is a bitmap quality and alpha channel

On Fri, Jul 30, 2010 at 4:22 PM, Crabar <[email protected]> wrote:

> Doesn't care what format texture have (JPG, BMP, PNG...)?
>
> On 30 июл, 15:16, elguapoloco <[email protected]>
> wrote:
> > The plane is not eating memory the image is. Reduce the image size and
> > it will reduce the memory usage. The bigest image I ever used in
> > Away3D was a 1536x1024 for a skybox texture. That rendered fine, even
> > full-screen. Start with 1024x1024 with smoothing, maybe?
> >
> > ath
> >
> > Jerome
>



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