ok, i'll try to divide my plane into objects (plane) array, i'll hope
that is help me. But 100 instances of plane with size 1x1 px don't
take more memory then 1 plane with 100x100 px? (sorry, if my question
is newbie-like, i'm realy newbie in away3d and flash).

And what about second question, are there ways to exclude objects from
ZDepthFilter?

On 30 июл, 15:24, Michael Iv <[email protected]> wrote:
> If his plane primitive is going to be so big with very little triangles he
> will also stumble upon artifacts if  for example  camera gets  close to the
> surface . As I said , assemble few planes together and distribute your map
> among them defining different drawing bitmap regions for each one.
>
> On Fri, Jul 30, 2010 at 3:16 PM, elguapoloco <
>
> [email protected]> wrote:
> > The plane is not eating memory the image is. Reduce the image size and
> > it will reduce the memory usage. The bigest image I ever used in
> > Away3D was a 1536x1024 for a skybox texture. That rendered fine, even
> > full-screen. Start with 1024x1024 with smoothing, maybe?
>
> > ath
>
> > Jerome
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air 
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]

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