ok, i'll try to divide my plane into objects (plane) array, i'll hope that is help me. But 100 instances of plane with size 1x1 px don't take more memory then 1 plane with 100x100 px? (sorry, if my question is newbie-like, i'm realy newbie in away3d and flash).
And what about second question, are there ways to exclude objects from ZDepthFilter? On 30 июл, 15:24, Michael Iv <[email protected]> wrote: > If his plane primitive is going to be so big with very little triangles he > will also stumble upon artifacts if for example camera gets close to the > surface . As I said , assemble few planes together and distribute your map > among them defining different drawing bitmap regions for each one. > > On Fri, Jul 30, 2010 at 3:16 PM, elguapoloco < > > [email protected]> wrote: > > The plane is not eating memory the image is. Reduce the image size and > > it will reduce the memory usage. The bigest image I ever used in > > Away3D was a 1536x1024 for a skybox texture. That rendered fine, even > > full-screen. Start with 1024x1024 with smoothing, maybe? > > > ath > > > Jerome > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected]
