Yeah , you are right, moveUp and like this approach are very incorrect .
That is the same as I did but adding a vertical vector offset.
Should play around with the matrix

On Fri, Jul 30, 2010 at 8:58 PM, Makc <[email protected]> wrote:

> well, not exactly, this only gives you direction, the distance will
> vary. then, it's a special case for this particular rotation; I
> believe generally one of transformation matrix columns is the plane
> normal, so you probably need to use that instead.
>



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