Are you serious on this???? I attempted all kind of matrix vector math without 
success . Now you say I had just to calc tangent for that angle???:))
Need to give a check on that 

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On Jul 30, 2010, at 7:59 PM, makc <[email protected]> wrote:

>> John , thanks for help , but You skipped the most important part, The floor
>> is elevated .
>> In your approach it will get an offset relative to the world space  .
>> :)
> 
> I just tried that myself without position.moveUp(10), and it follows
> the mouse correctly.
> 
> If you are concerned that moveUp(10) moves along world's vertical and
> not plane normal, add position.moveBack(10*tg(35)).

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