> John , thanks for help , but You skipped the most important part, The floor
> is elevated .
> In your approach it will get an offset relative to the world space  .
> :)

I just tried that myself without position.moveUp(10), and it follows
the mouse correctly.

If you are concerned that moveUp(10) moves along world's vertical and
not plane normal, add position.moveBack(10*tg(35)).

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