OK , finally got it .Already tried it before but from the top view because
of z sroting it was looking as if the tracker was intersecting in some areas
with the floor , after cheking it from the side view found it was just
perfect. Here is the snippet for moving tracker on sloped plane with Y
offset:
_tracker.position=_unprojVector;///extracted from Mouse3D scene x,y,z)
_tracker.transform.copy3x3(_plane.transform);
var matr:MatrixAway3D=_tracker.transform;
matr.ty+=50;
_tracker.transform=matr;
Nice weekend to everyone!`
On Fri, Jul 30, 2010 at 8:58 PM, Makc <[email protected]> wrote:
> well, not exactly, this only gives you direction, the distance will
> vary. then, it's a special case for this particular rotation; I
> believe generally one of transformation matrix columns is the plane
> normal, so you probably need to use that instead.
>
--
Michael Ivanov ,Programmer
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