John , thanks for help , but You skipped the most important part, The floor is elevated . In your approach it will get an offset relative to the world space . :)
On Fri, Jul 30, 2010 at 7:03 PM, John Brookes <[email protected]> wrote: > Must not be understanding the question but erm.. > //Using the mario example where position is the marker > private function onMouseMove(e:MouseEvent3D):void { > position.x = e.sceneX > position.y = e.sceneY > position.z = e.sceneZ > position.moveUp(10); > position.rotationX = 35; > } > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
