John , thanks for help , but You skipped the most important part, The floor
is elevated .
In your approach it will get an offset relative to the world space  .
:)

On Fri, Jul 30, 2010 at 7:03 PM, John Brookes <[email protected]> wrote:

> Must not be understanding the question but erm..
> //Using the mario example where position is the marker
> private function onMouseMove(e:MouseEvent3D):void {
> position.x = e.sceneX
> position.y = e.sceneY
> position.z = e.sceneZ
> position.moveUp(10);
> position.rotationX = 35;
> }
>
>


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