Currently I have a scene with about 80 Sprite2D objects. When you roll
over an object it displays a Plane with a MovieClipMaterial. When you
roll out of this Plane it should fade away revealing the Sprite2D
object again. I'm having a lot of problems getting the rollOut or
mouseOut behaviors to fire consistently though. I've tried listening
for MouseEvent.ROLL_OUT on the movieclip material as well as
addOnRollOut on the Plane itself. The problem seems to mainly occur
when I have a group of objects close together and I roll through them
all very quickly. Any ideas how to setup some kind of enter frame loop
so I can listen for the mouse's presence on my material?

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