one of the problems I've noticed is that since i'm using a rotating camera if a particle moves underneath my pointer but i'm not actually moving the mouse it won't count as a rollover. the same is true if i've rolled over a particle and it just naturally moves out from under the mouse because the camera is still orbiting.
On Aug 4, 3:48 pm, inchworm <[email protected]> wrote: > Currently I have a scene with about 80 Sprite2D objects. When you roll > over an object it displays a Plane with a MovieClipMaterial. When you > roll out of this Plane it should fade away revealing the Sprite2D > object again. I'm having a lot of problems getting the rollOut or > mouseOut behaviors to fire consistently though. I've tried listening > for MouseEvent.ROLL_OUT on the movieclip material as well as > addOnRollOut on the Plane itself. The problem seems to mainly occur > when I have a group of objects close together and I roll through them > all very quickly. Any ideas how to setup some kind of enter frame loop > so I can listen for the mouse's presence on my material?
