one of the problems I've noticed is that since i'm using a rotating
camera if a particle moves underneath my pointer but i'm not actually
moving the mouse it won't count as a rollover. the same is true if
i've rolled over a particle and it just naturally moves out from under
the mouse because the camera is still orbiting.

On Aug 4, 3:48 pm, inchworm <[email protected]> wrote:
> Currently I have a scene with about 80 Sprite2D objects. When you roll
> over an object it displays a Plane with a MovieClipMaterial. When you
> roll out of this Plane it should fade away revealing the Sprite2D
> object again. I'm having a lot of problems getting the rollOut or
> mouseOut behaviors to fire consistently though. I've tried listening
> for MouseEvent.ROLL_OUT on the movieclip material as well as
> addOnRollOut on the Plane itself. The problem seems to mainly occur
> when I have a group of objects close together and I roll through them
> all very quickly. Any ideas how to setup some kind of enter frame loop
> so I can listen for the mouse's presence on my material?

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