thanks Peter, I'll try that when I get into the office :D - rob
On Aug 4, 6:37 pm, Peter Kapelyan <[email protected]> wrote: > About the mouse overs not registering, try this on your view: > > view.mouseZeroMove = true; > > -Pete > > > > On Wed, Aug 4, 2010 at 7:14 PM, inchworm <[email protected]> wrote: > > one of the problems I've noticed is that since i'm using a rotating > > camera if a particle moves underneath my pointer but i'm not actually > > moving the mouse it won't count as a rollover. the same is true if > > i've rolled over a particle and it just naturally moves out from under > > the mouse because the camera is still orbiting. > > > On Aug 4, 3:48 pm, inchworm <[email protected]> wrote: > > > Currently I have a scene with about 80 Sprite2D objects. When you roll > > > over an object it displays a Plane with a MovieClipMaterial. When you > > > roll out of this Plane it should fade away revealing the Sprite2D > > > object again. I'm having a lot of problems getting the rollOut or > > > mouseOut behaviors to fire consistently though. I've tried listening > > > for MouseEvent.ROLL_OUT on the movieclip material as well as > > > addOnRollOut on the Plane itself. The problem seems to mainly occur > > > when I have a group of objects close together and I roll through them > > > all very quickly. Any ideas how to setup some kind of enter frame loop > > > so I can listen for the mouse's presence on my material? > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
