thanks Peter, I'll try that when I get into the office :D

- rob

On Aug 4, 6:37 pm, Peter Kapelyan <[email protected]> wrote:
> About the mouse overs not registering, try this on your view:
>
> view.mouseZeroMove = true;
>
> -Pete
>
>
>
> On Wed, Aug 4, 2010 at 7:14 PM, inchworm <[email protected]> wrote:
> > one of the problems I've noticed is that since i'm using a rotating
> > camera if a particle moves underneath my pointer but i'm not actually
> > moving the mouse it won't count as a rollover. the same is true if
> > i've rolled over a particle and it just naturally moves out from under
> > the mouse because the camera is still orbiting.
>
> > On Aug 4, 3:48 pm, inchworm <[email protected]> wrote:
> > > Currently I have a scene with about 80 Sprite2D objects. When you roll
> > > over an object it displays a Plane with a MovieClipMaterial. When you
> > > roll out of this Plane it should fade away revealing the Sprite2D
> > > object again. I'm having a lot of problems getting the rollOut or
> > > mouseOut behaviors to fire consistently though. I've tried listening
> > > for MouseEvent.ROLL_OUT on the movieclip material as well as
> > > addOnRollOut on the Plane itself. The problem seems to mainly occur
> > > when I have a group of objects close together and I roll through them
> > > all very quickly. Any ideas how to setup some kind of enter frame loop
> > > so I can listen for the mouse's presence on my material?
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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