hey peter, adding that flag did help but there still seems to be an issue when i roll over a few items that are close together. the roll over behavior seems to always work but roll out doesn't fire like it should :\
any other ideas would be greatly appreciated. - rob On Aug 5, 8:17 am, inchworm <[email protected]> wrote: > thanks Peter, I'll try that when I get into the office :D > > - rob > > On Aug 4, 6:37 pm, Peter Kapelyan <[email protected]> wrote: > > > About the mouse overs not registering, try this on your view: > > > view.mouseZeroMove = true; > > > -Pete > > > On Wed, Aug 4, 2010 at 7:14 PM, inchworm <[email protected]> wrote: > > > one of the problems I've noticed is that since i'm using a rotating > > > camera if a particle moves underneath my pointer but i'm not actually > > > moving the mouse it won't count as a rollover. the same is true if > > > i've rolled over a particle and it just naturally moves out from under > > > the mouse because the camera is still orbiting. > > > > On Aug 4, 3:48 pm, inchworm <[email protected]> wrote: > > > > Currently I have a scene with about 80 Sprite2D objects. When you roll > > > > over an object it displays a Plane with a MovieClipMaterial. When you > > > > roll out of this Plane it should fade away revealing the Sprite2D > > > > object again. I'm having a lot of problems getting the rollOut or > > > > mouseOut behaviors to fire consistently though. I've tried listening > > > > for MouseEvent.ROLL_OUT on the movieclip material as well as > > > > addOnRollOut on the Plane itself. The problem seems to mainly occur > > > > when I have a group of objects close together and I roll through them > > > > all very quickly. Any ideas how to setup some kind of enter frame loop > > > > so I can listen for the mouse's presence on my material? > > > -- > > ___________________ > > > Actionscript 3.0 Flash 3D Graphics Engine > > > HTTP://AWAY3D.COM
