About the mouse overs not registering, try this on your view:

view.mouseZeroMove = true;

-Pete

On Wed, Aug 4, 2010 at 7:14 PM, inchworm <[email protected]> wrote:

> one of the problems I've noticed is that since i'm using a rotating
> camera if a particle moves underneath my pointer but i'm not actually
> moving the mouse it won't count as a rollover. the same is true if
> i've rolled over a particle and it just naturally moves out from under
> the mouse because the camera is still orbiting.
>
> On Aug 4, 3:48 pm, inchworm <[email protected]> wrote:
> > Currently I have a scene with about 80 Sprite2D objects. When you roll
> > over an object it displays a Plane with a MovieClipMaterial. When you
> > roll out of this Plane it should fade away revealing the Sprite2D
> > object again. I'm having a lot of problems getting the rollOut or
> > mouseOut behaviors to fire consistently though. I've tried listening
> > for MouseEvent.ROLL_OUT on the movieclip material as well as
> > addOnRollOut on the Plane itself. The problem seems to mainly occur
> > when I have a group of objects close together and I roll through them
> > all very quickly. Any ideas how to setup some kind of enter frame loop
> > so I can listen for the mouse's presence on my material?
>



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