Thanks for the fast responses...

I generated the normal map and gave my own bitmap for the
environmental bitmapdata. I traced out all parameters used in the
constructor...
Skin: [object Wings] Normal: [object WingNormal] Environmental:
[object Stars] Mesh: Wings: x:36 y:0 z:3

The first 3 are all bitmapdata.

I got this working briefly on another model, but that was another
time. Is there a specific order things need to be done in? At this
point, the model is already on the stage with all lighting when I
create this material.

On Aug 5, 7:53 am, David Lenaerts <[email protected]> wrote:
> Hey mikerz,
>
> Are you sure you're providing all the necessary BitmapData's in the
> constructor, and not just null (for normal map or environment map for
> instance)?
> In the blogpost introducing the material, there's an example of how to use
> it, maybe it 
> helps:http://www.derschmale.com/2010/04/21/fresnel-reflective-shading-with-...
> (there's
> a link to source somewhere :) ).
>
> Hope it helps!
> David
>
>
>
>
>
> On Thu, Aug 5, 2010 at 1:46 PM, mikerz <[email protected]> wrote:
> > I'm getting an error if I try to use this material :
> > ArgumentError: Error #2004: One of the parameters is invalid.
> >        at flash.display::ShaderJob/start()
> > at SinglePassShaderMaterial/updateRenderBitmap()[C:\Users\Michael
> > \Desktop\satellite\away3d\materials\SinglePassShaderMaterial.as:35]
> >        at
> > away3d.materials::TransformBitmapMaterial/updateMaterial()[C:\Users
> > \Michael\Desktop\satellite\away3d\materials\TransformBitmapMaterial.as:
> > 32]
> >        at PixelShaderMaterial/updateMaterial()[C:\Users\Michael\Desktop
> > \satellite\away3d\materials\PixelShaderMaterial.as:30]
> >        at away3d.core.base::Mesh/updateMesh()[C:\Users\Michael\Desktop
> > \satellite\away3d\core\base\Mesh.as:532]
>
> >  I've checked all my inputs and I've dug into the relevant classes,
> > tracing out whats going on in those areas... I just don't know enough
> > about this kind of issue to investigate further. Any help?
>
> > Note, I am applying this material to an UV-mapped and skinned AWD Mesh
> > that works fine in Prefab and I have both a directional and point 3d
> > light.
>
> > Any help appreciated
>
> --
> David Lenaerts
> Flash platform developerhttp://www.derschmale.com

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