I used Fresnel before the last version update and it worked fine. On Thu, Aug 5, 2010 at 2:46 PM, mikerz <[email protected]> wrote:
> I'm getting an error if I try to use this material : > ArgumentError: Error #2004: One of the parameters is invalid. > at flash.display::ShaderJob/start() > at SinglePassShaderMaterial/updateRenderBitmap()[C:\Users\Michael > \Desktop\satellite\away3d\materials\SinglePassShaderMaterial.as:35] > at > away3d.materials::TransformBitmapMaterial/updateMaterial()[C:\Users > \Michael\Desktop\satellite\away3d\materials\TransformBitmapMaterial.as: > 32] > at PixelShaderMaterial/updateMaterial()[C:\Users\Michael\Desktop > \satellite\away3d\materials\PixelShaderMaterial.as:30] > at away3d.core.base::Mesh/updateMesh()[C:\Users\Michael\Desktop > \satellite\away3d\core\base\Mesh.as:532] > > I've checked all my inputs and I've dug into the relevant classes, > tracing out whats going on in those areas... I just don't know enough > about this kind of issue to investigate further. Any help? > > Note, I am applying this material to an UV-mapped and skinned AWD Mesh > that works fine in Prefab and I have both a directional and point 3d > light. > > Any help appreciated -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
