I used Fresnel before the last version update and it worked fine.

On Thu, Aug 5, 2010 at 2:46 PM, mikerz <[email protected]> wrote:

> I'm getting an error if I try to use this material :
> ArgumentError: Error #2004: One of the parameters is invalid.
>        at flash.display::ShaderJob/start()
> at SinglePassShaderMaterial/updateRenderBitmap()[C:\Users\Michael
> \Desktop\satellite\away3d\materials\SinglePassShaderMaterial.as:35]
>        at
> away3d.materials::TransformBitmapMaterial/updateMaterial()[C:\Users
> \Michael\Desktop\satellite\away3d\materials\TransformBitmapMaterial.as:
> 32]
>        at PixelShaderMaterial/updateMaterial()[C:\Users\Michael\Desktop
> \satellite\away3d\materials\PixelShaderMaterial.as:30]
>        at away3d.core.base::Mesh/updateMesh()[C:\Users\Michael\Desktop
> \satellite\away3d\core\base\Mesh.as:532]
>
>  I've checked all my inputs and I've dug into the relevant classes,
> tracing out whats going on in those areas... I just don't know enough
> about this kind of issue to investigate further. Any help?
>
> Note, I am applying this material to an UV-mapped and skinned AWD Mesh
> that works fine in Prefab and I have both a directional and point 3d
> light.
>
> Any help appreciated




-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

Reply via email to