The Wings, WingNormal, etc.. How were they added? Using the [Embed] tag or through the library in the Flash IDE. In case of the [Embed] tag, you'd need to pass new Wings().bitmapData because it extends Bitmap rather than BitmapData.
Oh, and btw, the fresnel material doesn't use any lights. On Thu, Aug 5, 2010 at 2:04 PM, mikerz <[email protected]> wrote: > Thanks for the fast responses... > > I generated the normal map and gave my own bitmap for the > environmental bitmapdata. I traced out all parameters used in the > constructor... > Skin: [object Wings] Normal: [object WingNormal] Environmental: > [object Stars] Mesh: Wings: x:36 y:0 z:3 > > The first 3 are all bitmapdata. > > I got this working briefly on another model, but that was another > time. Is there a specific order things need to be done in? At this > point, the model is already on the stage with all lighting when I > create this material. > > On Aug 5, 7:53 am, David Lenaerts <[email protected]> wrote: > > Hey mikerz, > > > > Are you sure you're providing all the necessary BitmapData's in the > > constructor, and not just null (for normal map or environment map for > > instance)? > > In the blogpost introducing the material, there's an example of how to > use > > it, maybe it helps: > http://www.derschmale.com/2010/04/21/fresnel-reflective-shading-with-... > > (there's > > a link to source somewhere :) ). > > > > Hope it helps! > > David > > > > > > > > > > > > On Thu, Aug 5, 2010 at 1:46 PM, mikerz <[email protected]> wrote: > > > I'm getting an error if I try to use this material : > > > ArgumentError: Error #2004: One of the parameters is invalid. > > > at flash.display::ShaderJob/start() > > > at SinglePassShaderMaterial/updateRenderBitmap()[C:\Users\Michael > > > \Desktop\satellite\away3d\materials\SinglePassShaderMaterial.as:35] > > > at > > > away3d.materials::TransformBitmapMaterial/updateMaterial()[C:\Users > > > \Michael\Desktop\satellite\away3d\materials\TransformBitmapMaterial.as: > > > 32] > > > at PixelShaderMaterial/updateMaterial()[C:\Users\Michael\Desktop > > > \satellite\away3d\materials\PixelShaderMaterial.as:30] > > > at away3d.core.base::Mesh/updateMesh()[C:\Users\Michael\Desktop > > > \satellite\away3d\core\base\Mesh.as:532] > > > > > I've checked all my inputs and I've dug into the relevant classes, > > > tracing out whats going on in those areas... I just don't know enough > > > about this kind of issue to investigate further. Any help? > > > > > Note, I am applying this material to an UV-mapped and skinned AWD Mesh > > > that works fine in Prefab and I have both a directional and point 3d > > > light. > > > > > Any help appreciated > > > > -- > > David Lenaerts > > Flash platform developerhttp://www.derschmale.com > -- David Lenaerts Flash platform developer http://www.derschmale.com
